I don't think anyone saw this coming!
On the whole, I dig the class, but that feature bugs me as well. I feel like there needs to be something there, but the concept of the class just getting, so to speak, a free magic item bothers me. I don’t know what the solution is, though. The increase to attuned items, that on the other hand, I rabidly dislike. I would prefer not to see that mechanic monkeyed with.
On the whole, I dig the class, but that feature bugs me as well. I feel like there needs to be something there, but the concept of the class just getting, so to speak, a free magic item bothers me. I don’t know what the solution is, though. The increase to attuned items, that on the other hand, I rabidly dislike. I would prefer not to see that mechanic monkeyed with.
Level 20 capstone ability...
You can attune up to 6 magic items, and you get a +1 bonus to all saving throws for each magic item attuned.
....say what???
Maybe clockwork engineer?I'm actually pretty stingy on magic items in my games and I actually enjoy this class getting "free ones" that they made .. it would makes them feel special.
also, that class feature can be "taken" away and no other class feature that I know of can be permanently removed, so that actually bugs me a bit. I would like to see a "replacement" feature similar to how the the thunder cannon works for the wondrous items.
I also don't like deception as a class skill ... think persuasion would be better (salesman) or maybe insight.
Also, a 3rd option feels like it is missing which people have mentioned about the servant ... the golem maker.
...maybe with some allowances for a Dr. Frankenstein or Dr. Moreau concepts which might make the companion undead or a monstrosity.