Favored Soul (again), Phoenix Sorcery, Sea Sorcery, Earth Sorcery.
Could this be the start of Elementalists?
Could this be the start of Elementalists?
Most of the time, I don't think I really need any additional mechanical ability beyond skills for the exploration and social pillars.
I don't think this Favored Soul is meant to be another holy warrior. That's what clerics and paladins are for. This Favored Soul is meant to be Gandalf.
I think they both have a place at the table, but I think the Holy Warrior Favored Soul is stepping on the paladin and cleric's toes.
Favored Soul is just a meh concept to me. Clerics and Paladins are already 'favored', what makes these jabronis special? Feels like a concept in search of a need, not the other way around. Overall lukewarm to it, though it's got no major crunch problems.
The Favored Soul is the most disappointing archetype to come out of these yet. Though I speak as someone who has looked on most of these archetypes with a favorable light. The fact that they gutted everything that made the test archetype both fun and good (and similar to the original 3.5 class, though that's a minor detail considering the identity of a favored soul isn't necessarily something that's been fully realized) while doing nothing good to satisfy the image of someone chosen by the gods except give them virtually unrestricted access to the cleric list really makes me wonder why they feel the need to keep surpressing the Sorcerer. Favored Soul was easily my favorite Origin, and probably the closest to a well-designed Origin I've seen thus far. Storm came close until they neutered the bonus spells, which was really the only nail in the coffin it could take before becoming a vanilla archetype.
Though at this point I'm not entirely surprised that they skimped on the sorcery point-based abilities and didn't bother to address the paltry spell selection of the class. The other archetypes at least have the benefit of cohesive abilities that have a variety of uses or benefits that make the character unique. Favored Souls 0, Sorcerers as a whole 1. I'm really torn with how this one came out.
I like the idea of a Favored Soul, but it seems to be lacking in the 'why to pick this class' department. I been trying to determine the best way to make a non-armored healer besides just having a cleric who does not wear armor. I just don't think the Favored Sould has anything that a regular cleric does not do better.
I'm disappointed in the Favored Soul. While I think the extra spells from the original UA Favored Soul could have a been a little powerful, limiting the spells to a single domain(deity) was very fitting. I dislike opening it to all the cleric spells. Plus, compared to the Sorcerer spell, I can't really see picking many cleric spells over the spells the Sorcerer already has access to. I also miss the weapon and armor proficiencies and especially I miss the wings. I thought that was the coolest aspect of the class. Holy Warrior that works toward his goal until finally earning his wings in the service of his deity. Between the two, I would still prefer the first Favored Soul UA.
I like most of them (and maybe all of them, still thinking on the phoenix).
I admit I was wrong in thinking they weren't going to keep access to cleric spells for the favored soul. It seemed like having those and melee attacks would be too much, and this is better (plus the requests for a buffing sorcerer are fulfilled).
Most of the time, I don't think I really need any additional mechanical ability beyond skills for the exploration and social pillars.
Really not true of this week's UA; breathing water, flying, oozing through three inch cracks, etc. have HUGE Exploration and Social pillar implications; let alone getting metamagic with Cleric spells...It's interesting that 5e was supposed to be a game of three pillars, and "bring back" exploration and role playing interaction.
And yet, almost none of these subclasses ever have anything but combat abilities.