overgeeked
B/X Known World
Gary Gygax did not invent D&D. He just adapted Dave Arneson's Blackmoor notes and packaged it for sale.
Dave Arneson did not invent D&D. He just adapted Dave Wesely's Braunstein games to a dungeon crawl and then ran a session for Gary Gygax.
Gary Gygax did not invent D&D. He just adapted Dave Arneson's Blackmoor notes and packaged it for sale.
"...Gygax and Arneson were co-creators of D&D, in at least the crucial sense that Gygax would never have worked toward such a game without incorporation of Arneson's vision, and Arneson would never have realized the publication of such a game without the structure that Gygax provided it."
-Jon Peterson, accurately.
So wait, if I adapt a game from 5e, can I invent D&D?
Dave Arneson did not invent D&D. He just adapted Dave Wesely's Braunstein games to a dungeon crawl and then ran a session for Gary Gygax.
Gary Gygax did not invent D&D. He just adapted Dave Arneson's Blackmoor notes and packaged it for sale.
You can’t iterate without an invention already existing. It’s iterations all the way down to Prussian Kriegsspiel…which is an iteration on other games…"Invent" is a tough word to get a handle on in this case. Where is the line between iteration and invention?
I've been referring to D&D as "Weird Chess" for years, ever since I first used a battle mat.You can’t iterate without an invention already existing. It’s iterations all the way down to Prussian Kriegsspiel…which is an iteration on other games…
Exactly my point. You can't say either Gygax or Arneson "invented" D&D. Either together they invented it (which is where I sit on the issue) or it's just one step in a long chain of gamesYou can’t iterate without an invention already existing. It’s iterations all the way down to Prussian Kriegsspiel…which is an iteration on other games…
That said, video games are decades ahead in design. Many video games have a unity of design, theme, game play loop, mechanics, fiction, etc that is almost completely unknown in RPGs. RPG designers seem so afraid of the label "video gamey" that they ignore the absolute wealth of advances in game design seen in that industry. And yes, most, if not all, of it can translate into RPGs.
A sequence of random events does not make a story.