I've noticed that there is a definitive inability of feats for characters who wish to fight in an unpredictable manner... so I've been working on some feats to help alleviate that.
Some of these are inspired from this feat that appeared in the Feb. 2003 issue of Dragon:
UNPREDICTABLE BLOW
Your wild swings are nearly impossible for an opponent to parry.
Prerequisite: Base attack bonus +3.
Benefit: You can designate any attack with a melee weapon to be an unpredictable blow. Designating a n attack as an unpredictable blow is a free action that you can take at least once per round. When you declare that you are making an unpredictable blow, you gain a +2 bonus on you attack roll. However, because of the erratic motion of the weapon, you lose any Strength bonus that you would otherwise add to damage and cannot make a successful critical hit with that attack.
MOMENTUM SWING
You can use the speed of your movement to add force to your unpredictable blows.
Prerequisite: Unpredictable Blow.
Benefit: When declaring an attack as an unpredictable blow, as long as you have moved at least 10 feat in the current round, you may add your Strength bonus to your attack damage dealt.
Normal: You may not add your strength bonus to damage on an unpredictable blow.
DISARMING THROW
You can throw a weapon from an opponent you have disarmed at another opponent.
Prerequisite: Int 15+, Combat Expertise, Improved Disarm.
Benefit: When using a weapon that grants a bonus on disarm rolls (light flail, whip, etc.) to disarm your opponent, you may throw your opponent's weapon at another opponent within 10 feet as a free attack that does not provoke an attack of opportunity, with a -2 penalty on the roll.
FOLLOW UP KICK
Even when you miss with your unpredictable blow, you may make an additional unarmed attack that catches your opponent off guard.
Prerequisite: Improved Unarmed Strike, Unpredictable Blow, tumble 7+ ranks.
Benefit: Once per round, when you miss your opponent with an unpredictable blow, you may make an additional unarmed attack before any other attacks you take in the round, but this must ALSO be an unpredictable blow. Note that penalties for fighting with two weapons (although unarmed in this case) still apply, with the unarmed strike treated as a light offhand weapon.
This is what I have so far, anyone else got any other ideas?
Some of these are inspired from this feat that appeared in the Feb. 2003 issue of Dragon:
UNPREDICTABLE BLOW
Your wild swings are nearly impossible for an opponent to parry.
Prerequisite: Base attack bonus +3.
Benefit: You can designate any attack with a melee weapon to be an unpredictable blow. Designating a n attack as an unpredictable blow is a free action that you can take at least once per round. When you declare that you are making an unpredictable blow, you gain a +2 bonus on you attack roll. However, because of the erratic motion of the weapon, you lose any Strength bonus that you would otherwise add to damage and cannot make a successful critical hit with that attack.
MOMENTUM SWING
You can use the speed of your movement to add force to your unpredictable blows.
Prerequisite: Unpredictable Blow.
Benefit: When declaring an attack as an unpredictable blow, as long as you have moved at least 10 feat in the current round, you may add your Strength bonus to your attack damage dealt.
Normal: You may not add your strength bonus to damage on an unpredictable blow.
DISARMING THROW
You can throw a weapon from an opponent you have disarmed at another opponent.
Prerequisite: Int 15+, Combat Expertise, Improved Disarm.
Benefit: When using a weapon that grants a bonus on disarm rolls (light flail, whip, etc.) to disarm your opponent, you may throw your opponent's weapon at another opponent within 10 feet as a free attack that does not provoke an attack of opportunity, with a -2 penalty on the roll.
FOLLOW UP KICK
Even when you miss with your unpredictable blow, you may make an additional unarmed attack that catches your opponent off guard.
Prerequisite: Improved Unarmed Strike, Unpredictable Blow, tumble 7+ ranks.
Benefit: Once per round, when you miss your opponent with an unpredictable blow, you may make an additional unarmed attack before any other attacks you take in the round, but this must ALSO be an unpredictable blow. Note that penalties for fighting with two weapons (although unarmed in this case) still apply, with the unarmed strike treated as a light offhand weapon.
This is what I have so far, anyone else got any other ideas?