M.T. Black
Hero
Has anyone seen good examples of unusual dungeon navigation done well?
What I mean is this - typically if you walk through the door in the north wall, you end up in a room to the north of your prior location. Has anyone had any experience with a different way of navigating about a dungeon - and in a way that did not completely frustrate the players?
In the Doom video game, you navigate around some levels using teleporters and its quite fun figuring out where everything goes. Is this an idea that works in D&D, in your experience?
Also, do mazes have a place in the game? Or are they too tedious in practice?
What I mean is this - typically if you walk through the door in the north wall, you end up in a room to the north of your prior location. Has anyone had any experience with a different way of navigating about a dungeon - and in a way that did not completely frustrate the players?
In the Doom video game, you navigate around some levels using teleporters and its quite fun figuring out where everything goes. Is this an idea that works in D&D, in your experience?
Also, do mazes have a place in the game? Or are they too tedious in practice?