Jalen Isadore
Female Human Cleric 11 of Ilmater
Alignment: Neutral Good
Patron Deity: Ilmater
Region: Damara
Height: 5' 5''
Weight: 134lbs
Hair: Pale Blonde
Eyes: Golden Brown
Age: 27
Str: 10 (+0) [2 points]
Dex: 8 (-1) [0 points]
Con: 14 (+2) [6 point]
Int: 11 (+0) [3 points]
Wis: 22 (+6) [13 points, +1 level, +4 periapt]
Cha: 16 (+3) [8 points, +1 level]
Class and Racial Abilities:
Extra feat at first level, 4 extra skill points at first level and one additional skill point at each level thereafter. Divine spells, ability to turn undead 5/day. +4 to turning check, additional 3d6 turning damage. Lame - Because of a beating take in her youth, Jalen cannot walk as fast as a normal person.
Hit Dice: 11d8+22
HP:70
AC: 12 (-1 Dex, +3 armor) [touch 9, flat-footed 12]
Init: -1 (-1 Dex)
Speed: 25ft
Saves:
Fortitude +12 [+7 base, +2 Con, +3 from cloak]
Reflex +5 [+3 base, -1 Dex, +3 from cloak]
Will +15 [+7 base, +5 Wis, +3 from cloak]
BAB: +8/+3
Melee Atk: +9/+4 (1d6+1/x2/B, Heavensent)
Ranged Atk: +6 (1d4/x3/50 ft./B, sling)
Skills:
Concentration +12 [10 ranks, +2 Con]
Diplomacy +14 [11 ranks, +3 Cha]
Heal +13 [6 ranks, +6 Wis, +2 healer's kit]
Knowledge (religion) +8 [8 ranks, +0 Int]
Spellcraft +5 [5 ranks, +0 Int]
Feats:
Nimbus of Light (human bonus)
Holy Radiance (1st level)
Stigmata (3rd level)
Exalted Turning (6th level)
Spell Focus (good) (8th level)
Languages: Common, Damaran
Spells Prepared - Good and Healing domains
Save DC +6 Good spells
0th - create water, detect magic, detect poison, guidance, purify food and drink, resistance.
1st - faith healing x2 (MaoF), bless x2, divine favor, ray of hope (BoED), sanctuary. (D) - cure light wounds.
2nd - elation (BoED) x2, ease pain (BoED), Estanna's stew (BoED), lesser restoration x2. (D) - aid.
3rd - blessed sight (BoED), heart's ease (BoED), inspired aim (BoED), remove blindness, remove nausea (BoED). (D) - magic circle against evil.
4th - blood of the martyr (BoED), celestial brilliance (BoED), death ward, restoration. (D) - cure critical wounds.
5th – break enchantment, crown of flame (BoED), flame strike. (D) – dispel evil
6th – heroes' feast, mass cure moderate wounds. (D) – heal
Equipment
Periapt of wisdom +4 - 16,000gp
Heavensent, +1 frystalline quarterstaff - 4,300gp
sling, 20 sling bullets - 2sp
+1 sacred leather armor - 9,160gp (increases effective level for turning by +2)
periapt of wound closure - 15,000gp
chime of opening - 3,000gp
Cloak of resistance +3 - 9,000gp
spruce altar case - 20gp
thurible of consecration - 5,000gp (BoED)
insence of consecration x8 - 2,400gp (BoED)
personal wooden holy symbol of Ilmater - 1gp
10 wooden holy symbols of Ilmater - 10gp (to give out to the faithful)
healer's kit x3 - 150gp
cleric's vestments - 5gp
vigil candle x10 - 100gp
hand-held silver candlestick - 3gp
bronze field brazier - 4gp
20 lbs of incense - 100gp
brass censer - 1gp
snuffing bell - 1gp
3 scrolls of cure moderate wounds - 150gp (2 are regional equipment)
5 potions of cure light wounds - 250gp
banner of Ilmater - 50gp
24 vials of holy water - 600gp
powdered silver for bless water x8 - 200gp
backpack - 2gp
bedroll - 5sp
trail rations (20 days worth) - 10gp
belt pouch - 1gp
Field Hospital
-2 mules - 16gp
-wagon - 35gp
-40 ft. long by 40 ft. wide by 8 ft. high tent with curtains to form eight cubicles and a 10 ft. wide private back area, along with a 12 ft. wide awning for a "porch", comes with tent poles - 200gp
-8 collapsible cots - 30gp
-20 winter blankets - 10gp
-10 ft long, 3 ft. wide collapsible table - 20gp
-9 1 1/2 ft. by 1 1/2 ft. collapsible tables - 90gp
-10 tin bowls - 5gp
-5 ceramic pitchers - 2gp, 5sp
-chest - 2gp
-20 towels - 10gp
-50 ft. hemp rope - 1gp
-sledge - 1gp
-12 wooden candle holders - 3sp, 6cp
-1000 candles - 10gp
-20 lbs. of soap - 10gp
-10 ft. pole - 2sp
-engraved iron stew pot with tripod - 50gp
-2 iron pots - 1gp
-Spoons, bowls, and utensils for 10 - 5gp
-5 hooded lanterns - 35gp
-8 common lamps - 8sp
-100 flasks of oil - 10gp
-rocks for fire pit
Money
6gp, 4sp, 4cp
Appearance: Jalen is a slight girl who walks with a pronounced limp. Her blond hair is long, and she tends to wear it braided. Her face is open and heart shaped, with large golden-brown eyes that are full of kindness. Her nose is short, her lips are full, and her cheekbones are full. She's the kind of women that most would call "cute." When traveling, she wears a sturdy traveler's outfit in pale tan canvas and leather, with a red belt. Over it she wears leather armor that has seen a great deal of wear. The light brown cloak she wears over it is made from oiled canvas to keep off the rain, and inside it is lined with pockets. She carries a quarterstaff seemingly made of golden crystal in one hand.
When she is in her field hospital, she wears a peasent's outfit of a loose canvas shirt and trousers, with a red cord belt. Over it she wears an apron as well as a vest with many pockets. She also covers up her hair with a red kerchief when she's on duty. In all cases, she wears a carved and painted holy symbol of Ilmater around her neck on a braided cord of red leather.
Her holy robes she uses for ceremonies are gleaming white, full-length robes of fine linen, with red stitching at the cuffs, neck, and hems, and a tabard over it with Ilmater's symbol embroidered in it.
Personality: Jalen is a self-sacrificing individual who is always eager to help those who cannot help themselves. Kindness and patience are words that come to mind when someone describes her. She gives all she can give to others, and keeps very little for herself. Above all, she gives herself to others. A few years ago she was able to purchase and outfit an old faire tent to become a portable hospital, and since then has roamed Faerun, going to the smallest and largest of settlements to assist in healing the sick and the injured. If there is a hint of conflict or war, she will go to help tend to the injured there, as well as any hint of plague or sickness. She has subsumed herself in the aid of others, until it seems that that is all she is.
Background: Jalen was born in the wild northern country of Damara, in the small town of Shadow's Knoll. It was a small, insular town, used to taking care of its own problems. A small temple to Ilmater was all there was to tend to this little flock. The self-sacrifice of Ilmater was not particularly evident in this town, as everyone was supposed to simply go with tradition.
When a young boy and his mother moved to the town, they were viewed with suspiscion, simply for being outside of Shadow's Knoll. It became obvious that the boy was not entirely right in the head, and even the efforts of the aging priest of Ilmater could not help the young lad. But his peculiar mannerisms grated on the insular townsfolk, and they shunned the boy, Marl, and his mother.
Jalen was only ten years old when her life changed suddenly and forever. She was the daughter of the town blacksmith, Kellir, and his wife, the village midwife Andrea. She had already begun to learn the simple healer's arts from her mother, as her seven year-old brother Tiron began to learn their father's trade.
Jalen was coming home in early winter after gathering some wintergreen from the edge of the forest. She went to take a shortcut behind the baker's house when she heard faint cries. Looking down the alley she saw Marl being badly beaten by several of the older boys in the town, boys whose fathers has expressed contempt for the boy and his mother. Jalen knew that Marl was not much older than her beloved brother Tiron, and flew down the alley, shouting at them to stop. With that momentary distraction, Marl managed to get up and flee, leaving the boys incredibly angry at the loss of their prey.
They took out their anger on Jalen, beating her badly, crushing her feet, breaking her legs, and nearly causing her to die. The old priest of Ilmater was the one that found her, and it was he who cared for her and protected her in the temple. Her mother and father feared for her life, as the town would not tolerate those who didn't conform. Following the advice of the priest, her mother and father said tearful good-byes and shipped their daughter southward to a larger temple of Ilmater.
It was here that Janel had her first vision of Ilmater. Seeing a vision of a man far more badly hurt than her, but still with kindly eyes and a gentle manner, helped her get through her healing process without emotional scars. It was with this she developed the desire to help those others who had no one to stand up for them and help them. Delighted, the priests of Ilmater trained her as their own, and helped to set her on her path to heal and succor those that had no other to help them.
Jalen wrote to her parents while she was in the temple, and even visited them once she was ordained. However, the insular villagers were not too pleased to see her again, and she could feel their discontent. Despite her love for her parents and her brother Tiron, she has not returned to Shadow's Well again, though she writes often.
For one that is so giving, it seems odd that she should keep anything for herself. But in her long wanderings as a healer, she has sometimes been gifted by the church or those grateful for her healings. She usually refuses such gifts unless she can give them to the church, but on a few occasions the church has insisted she keep some gifts to protect herself, and hence her charges.
One was a pearl of wisdom, given to her by a priest of Istishia when she helped his village through a plague. Another was a set of magical leather armor, given to her by the family of a hunter for whom she conducted a funeral. The man had been lost in the woods, and Jalen was able to help ease his pain when he was finally found, and gave him the burial blessings even though the family could not pay much for the rite. One of her most sacred possessions is a quarterstaff made from a celestial crystal called frystalline. Strangely enough, this she found stuck in the earth of a long-forgotten path. Visions from Ilmater convinced her to keep it, and she uses it in her ceremonies to the Maimed God.
~~~~~~~~
ROTH NOSEBREAKER
Peacekeeper of the Wheat Sheaf Inn
Fighter-1/Rogue-3
Male Human
Age: 18
Height: 6'4"
Weight: 222 lbs.
Eyes: Dark Brown
Hair: Straw Blonde
Alignment: Neutral Good
Deity: Kord
STR 18 (+4)
DEX 16 (+3)
CON 16 (+3)
INT 16 (+3) (+1 level)
WIS 3 (-4)
CHA 8 (-1)
Hit Points: 34
Armor Class: 18 (touch 13, flat-footed 15)
Armor Check Penalty: 0
Initiative: +7
Move: 30 ft.
BAB: +3
Melee: +7
Ranged: +6
Grapple: +7
SAVES
Fort +6
Ref +6
Will -3
WEAPONS
+1 Greatsword 2d6+7 / 19-20 x2 / S
Handaxe 1d6+4 / x3 / S
Dagger 1d4+4 / 19-20 x2 / 10 ft. P
Mighty Composite (+4) Longbow 1d8+4 / x3 / 110 ft. / P
ARMOR
+1 Mithral shirt +5 / L / 0
Large Wooden Shield (when not fighting with greatsword) +2 / N/A / -2
GEAR
+1 Mithral shirt
+1 Greatsword
Handaxe
Dagger
Mighty Composite (+4) Longbow
Backpack
Bedroll
Tent
60 arrows
Flint and steel
Tankard from Wheat Sheaf Inn
Belt pouch
10 days' trail rations
50 ft. hemp rope
Waterskin
Whetstone
Cold weather outfit
Masterwork Thieves' tools
Light warhorse with military saddle, bit and bridle, and saddlebags.
MONEY
CP: 6
SP: 8
GP: 4
PP: 8
RACIAL ABILITIES
Bonus 1st level feat, +4 skill points at first level, +1 skill point at each level thereafter, no favored class.
CLASS ABILITIES
Light, Medium, and Heavy armor proficiency, shield proficiency, simple and martial weapon proficiency, bonus feats. Sneak attack +2d6, trapfinding, evasion, trap sense +1.
SKILLS
Climb (4) +8
Craft (blacksmithing) (4) +6
Disable Device (7) +10
Handle Animal (4) +3
Jump (4) +8
Open Lock (7) +10
Ride (4) +9 (military saddle)
Search (7) +10
Sleight of Hand (6) +9
Swim (4) +8
Tumble (7) +10
LANGUAGES
Common, Dwarven, Elven, Goblin
FEATS
Improved Initiative
Improved Unarmed Strike
Toughness
PHYSICAL APPEARANCE: Roth Nosebreaker is hardly the best-looking man in the room, though he usually is one of the most physically imposing. Standing much taller than the average man and covered with bulging muscles, he tends to be the type of man that most would avoid angering. He's obviously of farm stock, having the straw-blonde hair common in the region, and large brown eyes like that of a placid cow. His own nose has been broken more than once in the past and never healed straight. One of his front teeth is missing (a horse kicked it out), and he can (and does) whistle loudly, piercingly, and off tune out of it. He's often seen wearing worn leather pants and a canvas shirt, or with old studded leather armor, usually with one or more weapons stuck in his belt.
PERSONALITY/MOTIVATION/BELIEFS: Roth is a fairly bright young lad, eager to please and quick to learn. However, he doesn't have the sense the gods granted a flea. He's very much a follower; tell him to do something and he does it with zeal, but you have to remember to tell him to stop too, as he can get too focused on his work. If he wants to learn something, he can pick it up quickly, learning it with single-minded devotion. Unfortunately he doesn't always know when to use the skills he learns. He has to be reminded he knows something half the time, and is often forgetful of what he's doing.
Despite this, Roth is a fairly happy-go-lucky individual, eager to please. He enjoys doing new and exciting things... though often new and exciting is relative because he forgot when he did it before. As long as he has someone to tell him what to do he's fairly pleased. He particularly enjoys being able to do something physical, as he knows he's stronger and quicker than most men.
Occasionally when a priest of Kord would come through town, they would ask to challenge the strongest man in town. Roth would generally oblige, and recently won his first match against one of the priests. The priest told him he was truly, "Blessed with the strength of Kord!" Roth was very pleased at that, and has begun to offer prayers of thanks to Kord as well as he parents' deity of choice, Pelor.
BACKGROUND: Roth was born the son of a farming family. While both his father and mother were strong people, Roth grew and grew to outstrip the height and strength of his father and his three older brothers. Hoping to make another good field hand out of him, his father put him to work with his brothers. However it became apparent that Roth’s patience and concentration, traits necessary for a farmer, were… lacking. At best.
He was easily distracted and would often get into friendly tussles with the boys from town. Despairing at what to do with his youngest son, his father turned to the town blacksmith, Landon. Hoping to find an outlet for Roth’s energy, the blacksmith agreed to teach the boy fighting in exchange for some service at the smithy. Strangely enough, Roth took to smithing like a fish to water. He apparently wasn’t lacking in concentration or patience, he just hadn’t found something he could do for long periods of time.
But Landon was wise, and always made sure the boy had something active to do. He taught him to shoe horses and how to ride them to test their fit, how to repair leaks in the roof, and anything else he could think of to keep the boy occupied. When they began their fighting lessons, the boy was incredibly quick to pick up various techniques. He favored the largest sword he could get his hands on, the magnificent greatsword, though Landon made sure he taught Roth everything he could remember from his days as a soldier, including wrestling.
When Roth got older, the barkeeper of the Wheat Sheaf Inn approached the marvelously strong lad to be his new peacekeeper. Eager for something new to do, Roth agreed. Usually Tarof, the barkeeper, had to point out potential fights to him, but Roth was quite capable of breaking them up once they were pointed out to him. He took a great deal of satisfaction in a job well done, and was proud to show off his strength to the townsfolk as well as the passing travelers.
Roth’s reputation has spread slightly outside of his town, and those looking to hire a loyal, dedicated swordsman might deign to look in the sleepy little farming town. Certainly Roth would jump at the chance to see the world. In many ways he’s still very much a big boy and an innocent. He’s never killed a man, only animals while hunting, and the experience could prove difficult for him. It’s hard to tell…