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UPDATE: Hasbro files lawsuit - Warner Bros. to make a D&D Movie. AICN
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<blockquote data-quote="Matthias" data-source="post: 6130191" data-attributes="member: 3625"><p>That is how we get movies like the one with Jeremy Irons (not his fault), Wrath of the Dragon God, Willow, new Clash/Wrath of the Titans, and every other one-off fantasy movie that, if you squint real hard, can almost look like a D&D campaign squished into a couple hours or so, but are still, in essence, "just" movies. Even Conan the Barbarian may have covered the entire first half of a single adventurer's career, but it was still "just" a movie. LOTR is the D&D prototype, and even 12-odd hours of extended film time has to leave out some parts which fans still grumble over. Even The Hobbit is better off as two (or three) episodes.</p><p></p><p>This conversation convinces me that the roleplaying campaign is its own medium and simply can't translate to film in the way that Hollywood likes to do adaptations. Even a full-on TV show is beholden to ratings, the whims of upper management, and advertisers. Youtube video series, graphic novels, and full novelizations (ie Dragonlance) hit closer to the mark. But what you really would need to do is videorecord every session, cut out the non-game related chitchat, maybe do some cheap special effects and scans of DM handouts to go along with the dialogue, and then produce an episode a week (or however frequent the sessions are).</p></blockquote><p></p>
[QUOTE="Matthias, post: 6130191, member: 3625"] That is how we get movies like the one with Jeremy Irons (not his fault), Wrath of the Dragon God, Willow, new Clash/Wrath of the Titans, and every other one-off fantasy movie that, if you squint real hard, can almost look like a D&D campaign squished into a couple hours or so, but are still, in essence, "just" movies. Even Conan the Barbarian may have covered the entire first half of a single adventurer's career, but it was still "just" a movie. LOTR is the D&D prototype, and even 12-odd hours of extended film time has to leave out some parts which fans still grumble over. Even The Hobbit is better off as two (or three) episodes. This conversation convinces me that the roleplaying campaign is its own medium and simply can't translate to film in the way that Hollywood likes to do adaptations. Even a full-on TV show is beholden to ratings, the whims of upper management, and advertisers. Youtube video series, graphic novels, and full novelizations (ie Dragonlance) hit closer to the mark. But what you really would need to do is videorecord every session, cut out the non-game related chitchat, maybe do some cheap special effects and scans of DM handouts to go along with the dialogue, and then produce an episode a week (or however frequent the sessions are). [/QUOTE]
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UPDATE: Hasbro files lawsuit - Warner Bros. to make a D&D Movie. AICN
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