• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

[UPDATED] A Savage D&D 5E Campaign Setting From the Makers of PRINCES OF THE APOCALYPSE

Sasquatch Game Studios - made up of WotC alumni Dave Noonan, Richard Baker, and Stephen Schubert - is the company which produced Princes of the Apocalypse for WotC. Now they're turning their eyes towards a 288-page full-colour hardcover setting. This will be a D&D 5th Edition version of their Howard/Lovecraft inspired Primeval Thule campaign setting which already exists for Pathfinder, 13th Age, and D&D 4E.

Sasquatch Game Studios - made up of WotC alumni Dave Noonan, Richard Baker, and Stephen Schubert - is the company which produced Princes of the Apocalypse for WotC. Now they're turning their eyes towards a 288-page full-colour hardcover setting. This will be a D&D 5th Edition version of their Howard/Lovecraft inspired Primeval Thule campaign setting which already exists for Pathfinder, 13th Age, and D&D 4E.

UPDATE: The Kickstarter is live!

Primeval Thule
is described as a "savage, intense campaign setting". With influences from the likes of Conan and Cthulhu, it's an "dangerous place full of barbaric wilderness, decadent city-states, horrific monsters, and eldritch mysteries". If you're a fan of pulp fantasy and horror, Conan the Barbarian, Kull of Atlantis, Hyperborea, Tarzan, and Lovecraft's alien gods, you should enjoy this. Add in a healthy dose of Burroughs' Pellucidar and the Land That Time Forgot, plus the art styles of Frank Frazetta and the likes, and you'll get the idea.

Sasquatch will be producing a 288-page hardcover book in full colour, with a continental poster map. It will contain more than 40 new monsters, plus the range of spells, magic items, and all the other stuff you'd expect to see in a campaign setting. It'll be the first fully-fledged campaign setting for D&D 5E.

They're doing this via a Kickstarter next week. The exact launch date is not decided yet, but it's only a few days away. As Dave Noonan says, "We're going to fulfill this fast! Because this is a new version of a book we've already published, most of the text and all of the art is already done. We'll send files to the printing press as soon as the Kickstarter campaign closes and we know how many books we need." Like others dipping into 5E publishing, the Open Gaming License will be used.

The existing versions of the setting contain a new character race (the Atlanteans), 19 "heroic narratives", over 40 monsters, 3 adventures, a city called Quodeth, City of Thieves, and a continent of "savage adventure".

Below is an image of the Pathfinder version of Primeval Thule. I don't know if the 5E version will look the same, but the 13th Age and 4E version do, so it's a safe bet.

133780.jpg


"Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel splendor lie scattered across the great lands of the north like a handful of gems strewn from a dead thief's hand.

This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment, Thule lives—and it is a fierce, cruel, splendid, and marvelous moment indeed."


More information as I get it!
 

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Drabix

First Post
For a preview, I'd like to see how you assign the domains. I backed the earlier kickstarter, was thinking about converting it to 5e, and now can't wait for htis next kickstarter to begin. Nothing beats a good, old fashioned sword and sorcery setting.
 

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I have the thirteenth age one sitting in my Amazon wish list, but none of the sellers ship to NZ. As long as the shipping isn't ridiculous I'll be in.
 

This looks kind of interesting. Will take a look at the kickstarter when it happens. It might be nice to have a setting ready to go on the shelf, which I currently don't have for 5th.
 


trystero

Explorer
"Apoclaypse"?

I'm very excited to see Primeval Thule coming for 5e: I'd asked Sasquatch some time ago whether they were doing a version for this edition, and they weren't sure, owing to the lack of an official 5e license, so I'm glad they're moving on it now.
 
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Queer Venger

Dungeon Master is my Daddy
I'll definitely be getting this, if for no other reason to see what the new OGL will herald. For those who got the PF edition, how primeval is it??
 


Queer Venger

Dungeon Master is my Daddy
Can they do that? Isn't this 5th edition? I suppose they can since they have released official material for 5e. Anyway, hopefully by Gen Con the OGL will be announced, if not released.
 


mrm1138

Explorer
To those wondering how the old OGL can be used to produce products that are compatible with 5E, the retro-clone Dark Dungeons provides an excellent explanation of just how the law and the OGL works.

Firstly, in Europe and America, it is not possible to copyright the game mechanics of a game. However, it is possible to copyright the “artistic presentation” of those game mechanics – i.e. the way they are described and the specific terminology they use.

Therefore, using the same principle as "reverse engineering" a piece of technology, it is possible to produce a new game in which the rules are identical to those of an existing game, but in which those rules are presented in a completely new manner that does not infringe on the artistic presentation used in that existing game.

Secondly, Wizards of the Coast have published a System Reference Document (or SRD) under a license called the Open Game License (or OGL). This game license allows anyone to use the rules—and more importantly the terminology—of the SRD in their own games and game supplements, providing that those games and or supplements are themselves released at least partly under the OGL.

Without the first principle, a game released under the OGL would have to either copy the SRD mechanics or have wholly original mechanics.

Without the second principle, a game released with mechanics similar to an out-of-print game would have to have completely new and unfamiliar terminology.

However, when both principles are put together, a retro-clone [or, in this case, a product compatible with the current edition] can be produced that combines the familiar mechanics of an out of print [or in print] non-OGL game with the familiar terminology of the SRD.

The full text of Dark Dungeons is available for free from the Gratis Games website here.
 
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