WotC [Updated!] Hasbro Laying Off 1,100 Employees

Reports of D&D staff losses start to emerge.

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Just announced, Hasbro will be laying off an additional 1,100 employees after laying off 800 earlier this year. Some will be laid off this week, some over the coming months. People affected so far include Mike Mearls, Dan Dillon, Amy Dallen, and others.

CEO Chris Cocks commented that “headwinds we saw through the first nine months of the year have continued into Holiday are likely to persist into 2024”. An email to staff, also published in the Wall Street Journal, said:

While we’re confident in the future of Hasbro, the current environment demands that we do more, even if these choices are some of the hardest we have to make.

I know this news is especially difficult during the holiday season. There is no sugar-coating how hard this is, particularly for the employees directly affected.

The issues appear to largely affect Hasbro’s extensive toy sales business. Various folk working on D&D at WotC have started making statements which indicate that layoffs are happening right now:
  • D&D designer Dan Dillon: “Well. Today was my last day at Wizards. Not sure what's next.”
  • Graphic designer Trystan Falcone: “To everyone at WotC getting cut today & especially my fellow D&D team members: May your talent & passion be recognized and rewarded by the lucky teams that snatch you up. You are irreplaceable. To other studios, we are losing incredible folks. Scoop them ASAP. It’s Hasbro's loss.
  • Dixon Dubow, creator relations: “Words cannot describe. So many talented friends and coworkers, simply gone.”
  • Art director Bree Heiss: “Much to my surprise, it is my last day at Wizards. It was an honor and a joy to work on the games I love with people who have become family. If you know anywhere that is looking for a sassy art director with some mad skills, please let me know.”
  • Senior Development Editor Eytan Bernstein: "Hi folks. I was one of the people laid of during the Hasbro layoff this week. I know of four other people on the D&D team who confirmed they were affected, but I'll leave it to them if they want to post about it. This includes folks on the art, design, editorial, and product management depts., and that's just who I've heard about. I have a giant ball of emotions right now. I haven't figured out my next steps yet. If you know of an opportunity that might be a good fit for me, please let me know. I am open for freelance (or full-time) design, editing, fiction, and inclusivity reviews. If it combines RPGs with education, accessibility, or inclusivity, that's also cool. I freely welcome positive thoughts, hugs, and "you're awesomes!" I don't feel awesome right now."
  • Amy Dallen, DnD Beyond producer/host: "I’m deeply proud of the work I got to do at D&D Beyond and Wizards. Thank you to everyone who played a role in those many good memories. I’m not sure what’s next, but I do hope you’ll continue to support the incredible colleagues who remain, who I’ll miss very much."
  • Larry Frum, senior communicatons manager: "As part of the recent Hasbro headcount reductions, I have been let go from Wizards of the Coast, effective itoday. I cannot tell you how honored it has been to work with the wonderful and talented people at WOTC. Being a part of Wizards was a dream job come true for me when I joined a little over a year ago. It is time to start a "new game" and roll for initiative on my next adventure. Please let me know if you hear of anything where I might be a good fit. Excited by what is next."
  • Mike Mearls--previously senior management on D&D but who has been on the MtG team for a few years now--is also one of the people let go, along with many other people working on the Magic: The Gathering side of WotC: "Yes, I was laid off by WotC. Yes, I am doing fine and excited by what's to come. And yes, I have a pretty amazing circle of friends. I'm going to take a nap then get back to the work of forging the future."
  • David McDarby, game designer on MtG: "Sadly, my position at Wizards of the Coast was eliminated today along with many others due to the Hasbro layoffs. I've absolutely loved working at WotC and making Magic Tabletop/MTGO/MTG Arena the best it can be these past 9 years, and I'm looking for my next opportunity!"
  • Paul Cheon, talent manager: “Unfortunately, I will no longer be working for WotC as I was one of the many that were hit by the Hasbro layoffs. It was an absolute dream to work on the game that I've loved playing for over 20 years. Future is unclear but I may fire up a stream after the New Year!”
  • Rob Sather, D&D Art Manager: “Yesterday was surprisingly my last day of work at Wizards as D&D TRPG Studio's Art Manager. My position was eliminated, nothing to do with performance. Can't even utter a snarky quip or light-hearted anecdote, just feeling gutted.”
  • Other confirmed folks include Chris Lindsay (who created DMs Guild), Liz Schuh (licensing and publishing manager), Natalie Egan, community manager Jesse J Hill, and art director Mike Vaillancourt, Vanessa Cuanan (Associate Systems Administrator), Michael Rexford (Senior Data Scientist), Ellie Lockhart (Analytics Engineer), Jana Hodgins (Technical Producer), Megan Galbraith Donahue (Director of MTG Universes Beyond Creative and Production), Deserae Dawn, (Program Manager), David Hartless (D&D Beyond director), Shay Pierce (senior software engineer).
Chris Cocks’ full email reads as follows:

Team,  

A year ago, we laid out our strategy to focus on building fewer, bigger, better brands and began the process of transforming Hasbro. Since then, we’ve had some important wins, like retooling our supply chain, improving our inventory position, lowering costs, and reinvesting over $200M back into the business while growing share across many of our categories. But the market headwinds we anticipated have proven to be stronger and more persistent than planned. While we’re confident in the future of Hasbro, the current environment demands that we do more, even if these choices are some of the hardest we have to make.

Today we’re announcing additional headcount reductions as part of our previously communicated strategic transformation, affecting approximately 1,100 colleagues globally in addition to the roughly 800 reductions already taken.

Our leadership team came to this difficult decision after much deliberation. We recognize this is heavy news that affects the livelihoods of our friends and colleagues. Our focus is communicating with each of you transparently and supporting you through this period of change. I want to start by addressing why we are doing this now, and what’s next.

Why now?

We entered 2023 expecting a year of change including significant updates to our leadership team, structure, and scope of operations. We anticipated the first three quarters to be challenging, particularly in Toys, where the market is coming off historic, pandemic-driven highs. While we have made some important progress across our organization, the headwinds we saw through the first nine months of the year have continued into Holiday and are likely to persist into 2024.

To position Hasbro for growth, we must first make sure our foundation is solid and profitable. To do that, we need to modernize our organization and get even leaner. While we see workforce reductions as a last resort, given the state of our business, it’s a lever we must pull to keep Hasbro healthy.

What happens next?

While we’re making changes across the entire organization, some functional areas will be affected more than others. Many of those whose roles are affected have been or will be informed in the next 24 hours, although the timings will vary by country, in line with local rules and subject to employee consultations where required. This includes team members who have raised their hands to step down from their roles at the end of the year as part of our Voluntary Early Retirement Program (VRP) in the U.S. We’re immensely grateful to these colleagues for their many years of dedication, and we wish them all the best.

The majority of the notifications will happen over the next six months, with the balance occurring over the next year as we tackle the remaining work on our organizational model. This includes standardizing processes within Finance, HR, IT and Consumer Care as part of our Global Business Enablement project, but it also means doing more work across the entire business to minimize management layers and create a nimbler organization.

What else are we doing?

I know this news is especially difficult during the holiday season. We value each of our team members – they aren’t just employees, they’re friends and colleagues. We decided to communicate now so people have time to plan and process the changes. For those employees affected we are offering comprehensive packages including job placement support to assist in their transition.

We’ve also done what we can to minimize the scale of impact, like launching the VRP and exploring options to reduce our global real estate footprint. On that note, our Providence, Rhode Island office is currently not being used to its full capacity and we’ve decided to exit the space at the end of the lease term in January 2025. Over the next year, we’ll welcome teams from our Providence office to our headquarters down the road in Pawtucket, Rhode Island. It’s an opportunity to reshape how we work and ensure our workspace is vibrant and productive, while reflecting our more flexible in-person cadence since the pandemic.

Looking ahead

As Gina often says, cost-cutting is not a strategy. We know this, and that’s why we’ll continue to grow and invest in several areas in 2024.

As we uncover more cost savings, we’ll invest in new systems, insights and analytics, product development and digital – all while strengthening our leading franchises and ensuring our brands have the essential marketing they need to thrive well into the future.

We’ll also tap into unlocked potential across our business, like our new supply chain efficiency, our direct-to-consumer capabilities, and key partnerships to maximize licensing opportunities, scale entertainment, and free up our own content dollars to drive new brand development.

I know there is no sugar-coating how hard this is, particularly for the employees directly affected. We’re grateful to them for their contributions, and we wish them all the best. In the coming weeks, let’s support each other, and lean in to drive through these necessary changes, so we can return our business to growth and carry out Hasbro’s mission.

Thanks,
Chris
 

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mamba

Legend
are you really trying to tell me most 1st ed, 2nd ed and 3rd ed players are playing on roll 20?
I am telling you that available data shows that those editions have few players. It's not like all 5e players are on Roll 20 or like there is an official 3e version for it either. I have no reason to believe Roll 20 is drastically less popular with 1e/2e/3e than with 5e. You also see no OSR there, and I would expect those to have more players than actual 1e today.

If you want to go by PHB sales, then 1e sold 1.5M, 2e half that, 3e 1M, and 5e about 6M. I doubt that even 10% who bought 1e to 3e still play it (and let's not forget that these are not all distinct players), so that gives you 3%, at most 5%, market share (since the 6M of 5e are half the market). Interestingly that also tracks pretty well with the 3e percentage on Roll 20...
 
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ECMO3

Hero
still a lot of interest in 1st edition, 2nd edition, and 3rd edition. I think most people that play just play what they started with or liked most. Not sure changing the rules does anything but fragment the player base even more.

I do think people play what they like most, and for most of them that is 5E I think. I do not believe players stick with what they started with.

The 5 games I am currently playing are all 5E and they include players who started on the following:

1. 5 players, including me who started on 1E or earlier version.
2. 3 player that started on 2E
3. 2 players that started on 3E
4. 11 others that either started on 5E or that I don't know well enough to know when they started (although they are to young to have started when 1E or 2E were still in print).

On the other hand of the many people who I played 1E with back in the 80s and 00s, I don't know anyone who is still playing 1E, or playing any version other than 5E. I do know some 3E players who are holding out on 3E, and I know some who started on 3E or 5E and are now playing PF2 due to the OGL debacle, but that is a very small number compared to the number who either are not playing at all any more or are now playing 5E.

5E is simply way more popular among gamers, even among gamers who started on earlier editions.
 

Trireme

Villager
The story wouldn't be that. That's not how contract work...works. You get hired for a specific job and time period. When that's done, it's done. It happens literally every day with thousands of people. There is no sleight of hand because it's quite clearly spelled out in the contract.

Oh, boy... it would be fun to see you try to explain to the industry press that there's no story in a bunch of people getting fired from one of the industry's biggest players, because their contract clearly states it would be illogical for the press to write a story about it.

Again: it doesn't work that way.
 

Sacrosanct

Legend
Oh, boy... it would be fun to see you try to explain to the industry press that there's no story in a bunch of people getting fired from one of the industry's biggest players, because their contract clearly states it would be illogical for the press to write a story about it.

Again: it doesn't work that way.
That fact that you keep using the word "fired" in the context of contract workers tells me you don't know how contract work works.
 

Clint_L

Hero
Potential lay-offs when the business is struggling is an unfortunate part of being a contract worker. Although I'm a teacher, I work at an independent school and have been on one year contracts for almost my entire career. When Covid hit, a number of my co-workers did not have their contracts renewed. It sucked, for them most of all, but for the team, too. These were my friends. At the same time, all of us understood the situation.

My employer is a non-profit, so we don't have to worry about the bottom line in the way that a publicly traded company does. But we do have to keep the lights on. And sometimes lay-offs have to happen. Hasbro is a different situation, but I don't get the feeling they were laying people off without necessity, and there has not been a lot of bitterness expressed by those who have been let go. Sadness, yes, which is understandable, but when you are a contract worker you know what's up, and there are pros and cons to taking each job.

The reality is that WotC is a subsidiary to a corporation that is struggling, and will probably continue to do so because of cultural shifts that I doubt they can do much about.
 

I run a 1e game (Hyperborea) with 6 players. From that group (counting me), 3 started with 0e, 1 with 1e, 1 with 2e, 1 with 3.5 and one with 5e. Everyone in that group plays in an alternating 5e game (I play instead of DM in that one).

I run another 5e game, again with 6 players.

I know of quite a few 0e (swords and wizardy) and 1e games in my extended friend group, but almost no one is die hard and refuses 5e.

I think it is the sample set you draw from. There are a lot more earlier edition (Pathfinder as an example) games than you give credit for, but your conclusion that 5e is by far the most popular D&D game now is valid. Very few of the other versions can be found in stores.

I do think people play what they like most, and for most of them that is 5E I think. I do not believe players stick with what they started with.

The 5 games I am currently playing are all 5E and they include players who started on the following:

1. 5 players, including me who started on 1E or earlier version.
2. 3 player that started on 2E
3. 2 players that started on 3E
4. 11 others that either started on 5E or that I don't know well enough to know when they started (although they are to young to have started when 1E or 2E were still in print).

On the other hand of the many people who I played 1E with back in the 80s and 00s, I don't know anyone who is still playing 1E, or playing any version other than 5E. I do know some 3E players who are holding out on 3E, and I know some who started on 3E or 5E and are now playing PF2 due to the OGL debacle, but that is a very small number compared to the number who either are not playing at all any more or are now playing 5E.

5E is simply way more popular among gamers, even among gamers who started on earlier editions.
em
 

Sacrosanct

Legend
Yeah, it sucks, but it's not newsworthy like massive layoffs of FTE. Think of like this. Last year, Amazon hired 250,000 seasonal workers. Just like contract work (because it is lol), it's set for a certain job and/or time length. At the end of that, those folks are not renewed. That is not the same as firing. And there's no need to have to explain yourself in front of the press when you do so.
 

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