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WotC [Updated!] Hasbro Laying Off 1,100 Employees

Reports of D&D staff losses start to emerge.

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Just announced, Hasbro will be laying off an additional 1,100 employees after laying off 800 earlier this year. Some will be laid off this week, some over the coming months. People affected so far include Mike Mearls, Dan Dillon, Amy Dallen, and others.

CEO Chris Cocks commented that “headwinds we saw through the first nine months of the year have continued into Holiday are likely to persist into 2024”. An email to staff, also published in the Wall Street Journal, said:

While we’re confident in the future of Hasbro, the current environment demands that we do more, even if these choices are some of the hardest we have to make.

I know this news is especially difficult during the holiday season. There is no sugar-coating how hard this is, particularly for the employees directly affected.

The issues appear to largely affect Hasbro’s extensive toy sales business. Various folk working on D&D at WotC have started making statements which indicate that layoffs are happening right now:
  • D&D designer Dan Dillon: “Well. Today was my last day at Wizards. Not sure what's next.”
  • Graphic designer Trystan Falcone: “To everyone at WotC getting cut today & especially my fellow D&D team members: May your talent & passion be recognized and rewarded by the lucky teams that snatch you up. You are irreplaceable. To other studios, we are losing incredible folks. Scoop them ASAP. It’s Hasbro's loss.
  • Dixon Dubow, creator relations: “Words cannot describe. So many talented friends and coworkers, simply gone.”
  • Art director Bree Heiss: “Much to my surprise, it is my last day at Wizards. It was an honor and a joy to work on the games I love with people who have become family. If you know anywhere that is looking for a sassy art director with some mad skills, please let me know.”
  • Senior Development Editor Eytan Bernstein: "Hi folks. I was one of the people laid of during the Hasbro layoff this week. I know of four other people on the D&D team who confirmed they were affected, but I'll leave it to them if they want to post about it. This includes folks on the art, design, editorial, and product management depts., and that's just who I've heard about. I have a giant ball of emotions right now. I haven't figured out my next steps yet. If you know of an opportunity that might be a good fit for me, please let me know. I am open for freelance (or full-time) design, editing, fiction, and inclusivity reviews. If it combines RPGs with education, accessibility, or inclusivity, that's also cool. I freely welcome positive thoughts, hugs, and "you're awesomes!" I don't feel awesome right now."
  • Amy Dallen, DnD Beyond producer/host: "I’m deeply proud of the work I got to do at D&D Beyond and Wizards. Thank you to everyone who played a role in those many good memories. I’m not sure what’s next, but I do hope you’ll continue to support the incredible colleagues who remain, who I’ll miss very much."
  • Larry Frum, senior communicatons manager: "As part of the recent Hasbro headcount reductions, I have been let go from Wizards of the Coast, effective itoday. I cannot tell you how honored it has been to work with the wonderful and talented people at WOTC. Being a part of Wizards was a dream job come true for me when I joined a little over a year ago. It is time to start a "new game" and roll for initiative on my next adventure. Please let me know if you hear of anything where I might be a good fit. Excited by what is next."
  • Mike Mearls--previously senior management on D&D but who has been on the MtG team for a few years now--is also one of the people let go, along with many other people working on the Magic: The Gathering side of WotC: "Yes, I was laid off by WotC. Yes, I am doing fine and excited by what's to come. And yes, I have a pretty amazing circle of friends. I'm going to take a nap then get back to the work of forging the future."
  • David McDarby, game designer on MtG: "Sadly, my position at Wizards of the Coast was eliminated today along with many others due to the Hasbro layoffs. I've absolutely loved working at WotC and making Magic Tabletop/MTGO/MTG Arena the best it can be these past 9 years, and I'm looking for my next opportunity!"
  • Paul Cheon, talent manager: “Unfortunately, I will no longer be working for WotC as I was one of the many that were hit by the Hasbro layoffs. It was an absolute dream to work on the game that I've loved playing for over 20 years. Future is unclear but I may fire up a stream after the New Year!”
  • Rob Sather, D&D Art Manager: “Yesterday was surprisingly my last day of work at Wizards as D&D TRPG Studio's Art Manager. My position was eliminated, nothing to do with performance. Can't even utter a snarky quip or light-hearted anecdote, just feeling gutted.”
  • Other confirmed folks include Chris Lindsay (who created DMs Guild), Liz Schuh (licensing and publishing manager), Natalie Egan, community manager Jesse J Hill, and art director Mike Vaillancourt, Vanessa Cuanan (Associate Systems Administrator), Michael Rexford (Senior Data Scientist), Ellie Lockhart (Analytics Engineer), Jana Hodgins (Technical Producer), Megan Galbraith Donahue (Director of MTG Universes Beyond Creative and Production), Deserae Dawn, (Program Manager), David Hartless (D&D Beyond director), Shay Pierce (senior software engineer).
Chris Cocks’ full email reads as follows:

Team,  

A year ago, we laid out our strategy to focus on building fewer, bigger, better brands and began the process of transforming Hasbro. Since then, we’ve had some important wins, like retooling our supply chain, improving our inventory position, lowering costs, and reinvesting over $200M back into the business while growing share across many of our categories. But the market headwinds we anticipated have proven to be stronger and more persistent than planned. While we’re confident in the future of Hasbro, the current environment demands that we do more, even if these choices are some of the hardest we have to make.

Today we’re announcing additional headcount reductions as part of our previously communicated strategic transformation, affecting approximately 1,100 colleagues globally in addition to the roughly 800 reductions already taken.

Our leadership team came to this difficult decision after much deliberation. We recognize this is heavy news that affects the livelihoods of our friends and colleagues. Our focus is communicating with each of you transparently and supporting you through this period of change. I want to start by addressing why we are doing this now, and what’s next.

Why now?

We entered 2023 expecting a year of change including significant updates to our leadership team, structure, and scope of operations. We anticipated the first three quarters to be challenging, particularly in Toys, where the market is coming off historic, pandemic-driven highs. While we have made some important progress across our organization, the headwinds we saw through the first nine months of the year have continued into Holiday and are likely to persist into 2024.

To position Hasbro for growth, we must first make sure our foundation is solid and profitable. To do that, we need to modernize our organization and get even leaner. While we see workforce reductions as a last resort, given the state of our business, it’s a lever we must pull to keep Hasbro healthy.

What happens next?

While we’re making changes across the entire organization, some functional areas will be affected more than others. Many of those whose roles are affected have been or will be informed in the next 24 hours, although the timings will vary by country, in line with local rules and subject to employee consultations where required. This includes team members who have raised their hands to step down from their roles at the end of the year as part of our Voluntary Early Retirement Program (VRP) in the U.S. We’re immensely grateful to these colleagues for their many years of dedication, and we wish them all the best.

The majority of the notifications will happen over the next six months, with the balance occurring over the next year as we tackle the remaining work on our organizational model. This includes standardizing processes within Finance, HR, IT and Consumer Care as part of our Global Business Enablement project, but it also means doing more work across the entire business to minimize management layers and create a nimbler organization.

What else are we doing?

I know this news is especially difficult during the holiday season. We value each of our team members – they aren’t just employees, they’re friends and colleagues. We decided to communicate now so people have time to plan and process the changes. For those employees affected we are offering comprehensive packages including job placement support to assist in their transition.

We’ve also done what we can to minimize the scale of impact, like launching the VRP and exploring options to reduce our global real estate footprint. On that note, our Providence, Rhode Island office is currently not being used to its full capacity and we’ve decided to exit the space at the end of the lease term in January 2025. Over the next year, we’ll welcome teams from our Providence office to our headquarters down the road in Pawtucket, Rhode Island. It’s an opportunity to reshape how we work and ensure our workspace is vibrant and productive, while reflecting our more flexible in-person cadence since the pandemic.

Looking ahead

As Gina often says, cost-cutting is not a strategy. We know this, and that’s why we’ll continue to grow and invest in several areas in 2024.

As we uncover more cost savings, we’ll invest in new systems, insights and analytics, product development and digital – all while strengthening our leading franchises and ensuring our brands have the essential marketing they need to thrive well into the future.

We’ll also tap into unlocked potential across our business, like our new supply chain efficiency, our direct-to-consumer capabilities, and key partnerships to maximize licensing opportunities, scale entertainment, and free up our own content dollars to drive new brand development.

I know there is no sugar-coating how hard this is, particularly for the employees directly affected. We’re grateful to them for their contributions, and we wish them all the best. In the coming weeks, let’s support each other, and lean in to drive through these necessary changes, so we can return our business to growth and carry out Hasbro’s mission.

Thanks,
Chris
 

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Hi! I'm a professional securities analyst, meaning it's my job to look at companies and recommend whether people should buy stock in them or not, and I just made an account here to comment on this specific issue, because it seems like a lot of people don't know how to parse what actually seems to be happening here, but would probably like to. The "not knowing how to parse what's happening" part is by design; as a rule, corporate finance is as obtuse as the law allows, because that makes it easier for the CEO to spin things on the quarterly earnings call, which in many ways is actually their main job. (Running a successful company is nice, but less important.) Fortunately (for you; less so for me), I've been I've been doing this for a few years now, and Hasbro has not actually done a particularly thorough job of hiding the bodies in this case.

For this, the data we want is all in the company's most recent form 10-Q, which is a quarterly document that any publicly-traded American company has to file with the Securities and Exchange Commission. I'll include screenshots here, but if you want to look at it yourself, you can find a copy here.

First, let's address the question of whether Hasbro would actually be in any danger of collapsing as a company without these layoffs. To determine that, we'll want to look at the company's balance sheet. This can tell you a lot of things, but for a quick-and-dirty analysis of the company's health, we're only going to look at two: working capital and the debt-to-capital ratio.

Working capital is very easy to calculate: we simply subtract the company's current liabilities (i.e. everything it will need to pay in the near future) from its current assets (i.e. cash, plus things that can very quickly become cash). If this number is negative, that is very bad, because it means that the company can't pay its bills. Higher isn't necessarily better, past a certain point—eventually, if a company's sitting on a big mountain of cash, you have to wonder why they aren't doing anything with it—but in general, having a cushion here is a sign of financial health.

These are Hasbro's current assets as of October 1st, the most recent data publicly available. All of these numbers are in millions of dollars:
View attachment 339986

And these are its current liabilities:
View attachment 339987
A bit of grade school math later and we get a working capital of $1,214.9 million. That's a very solid number for a company of Hasbro's size. No danger there.

Next, we'll look at the debt-to-capital ratio. This is Hasbro's total debt, divided by the sum of that debt and the shareholders' equity, which is essentially how much money the shareholders would get if the company were liquidated right now. Lower is better, here, since it means the company isn't overly burdened with debt and there's less risk for investors.
View attachment 339988
So, total debt is $3,714.6 million, total capital is $5,937.8 million, and the debt-to-capital ratio is about 63%, which isn't great, but also not terrible. I'd give that a solid B, in corporate finance terms.

All of which is to say, Hasbro is not in any danger of imminent collapse. The company is fine. If they're firing a ton of people, it's because of profitability issues, and to see what might be behind those, we'll have to look at the next page of the 10-Q: the Statement of Operations. This section will show us quarterly revenues, and will walk us through everything that gets deducted from that to end up with the quarter's earnings.

View attachment 339989
At first glance, it looks pretty straightforward. Revenues were down for the third quarter of 2023 vs. 2022 ($1,503.4 million vs. $1,675.9 million), and the company posted a net loss of $171.1 million for the quarter, compared to positive earnings of $129.2 million last year. Except, hang on, what is "Loss on assets held for sale," and why is it so much higher this year than last year? To find out, we'll have to go into the accompanying notes, where we find this:
View attachment 339990
Translation: Hasbro wanted to sell off eOne, but the best deal it could get was for $473 million less than its own books recorded eOne as being worth. To make the books balance with the sale, Hasbro had to record that difference as a charge against their earnings for the quarter in which the sale was made.

This is what we in the business call a 'non-recurring item:' a big charge that doesn't really reflect a company's operations, and is often more an accounting artifact than meaningful financial data. Analysts like me often exclude them from consideration when we're trying to figure out how well a company's actually doing. In this case, if we exclude the $473 million loss from Hasbro's third quarter results, the story dramatically changes. Rather than a net loss of $171.1, we see a net profit of $301.9 million: more than double the previous year's profits.

Of course, that's just one quarter. Let's look at the full year so far:
View attachment 339991
Looking at the operations for the first three quarters of 2023, we once again see a massive net loss ($428.2 million) compared to profit ($332.4 million) for the same period last year. However, we can once again exclude the $473 million loss on eOne, as well as the $231.2 million goodwill impairment charge, which is a similar thing. (Goodwill is anything you pay for an asset above its recorded value; goodwill impairment is a charge you record when it becomes indisputably obvious that you overpaid.) If we exclude those two items from the total, you get a net profit for the year so far of $276 million. So, Hasbro did lose money in the first two quarters of the year, but its third quarter was actually good enough to largely make up for it.

Of course, we don't know yet what the company's fourth quarter results will look like, and won't until probably mid-February, which is when they reported last year. However, considering that a) whatever was going on with them in the first two quarters seems to be over now (I could probably find out what it was, but I'm lazy and I'm not being paid for this analysis), and b) the fourth quarter includes the holiday season, AKA the best part of the year for toys and games, I'd be pretty shocked if their numbers weren't good.

So, looking at the evidence, it definitely seems to me like these firings are meant to look proactive to investors in order to cover up for the rather embarassing loss on eOne/any other nonrecurrings that might crop up in the fourth quarter, and aren't really necessary for the company's financial health or long-term profitability at all.
This is great stuff, thank you so much!

So, basically, these people lost their jobs for no real reason other than the CEO to be spiteful.
Not really. They lost their jobs because very senior people made some questionable decisions some time ago, and thus are losing money on a deal (in part because they want to sell eOne without some of it's most valuable assets, like Peppa Pig, which is itself I think perhaps a questionable decision), and are thus making these cuts to make it look like they're still doing a good job to keep the perceived value of Hasbro shares up. This affects the execs both directly and indirectly - directly in that they'll likely have or have options on a lot of shares, and indirectly because a significant loss in share value could negatively impact the company as a whole, perhaps even cause it to get bought by someone else - in which case most of them would likely end up looking for a new job. Layoffs tend to cause people to think "Oh well, their ship was sinking, now they're righting it again!", even if that's not really what's happening. And truthfully it does mean one of the major expenses to a company (the most major in many cases) is decreasing, as grim as it is.

It's not intentional cruelty or spite or malice, if you want a negative word for it, it's callousness, or heartlessness - I don't think that makes it better, just different. It's also indicative of a certain way the world works currently which means that the people who make the real errors almost never see the consequences of those errors in a meaningful way (but that's another discussion for another forum).
 
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Those three might feel differently but they don't own WotC. (And if they owned WoTC, maybe their opinion would change too)
And WotC has chosen to let them go in front of people and repeat the same thing. Repeatedly.

I'm not entirely sure why you feel the need to defend Hasbro/WotC over a sentiment their own key employees they have put into those positions have helped foster but it's incredibly strange to read.
 

Hathorym

Explorer
It's not intentional cruelty or spite or malice, if you want a negative word for it, it's callousness, or heartlessness - I don't think that makes it better, just different. It's also indicative of a certain way the world works currently which means that the people who make the real errors almost never see the consequences of those errors in a meaningful way (but that's another discussion for another forum).
"Thanks for all your hard work, but because I'm an idiot, you're out of a job."

I don't think that would make any of the former employees feel better. But right now I'm just screaming at trees, honestly. Thanks for your thoughtful response. I'm obviously just cranky.
 

Remathilis

Legend
So, basically, these people lost their jobs for no real reason other than the CEO to be spiteful.
Never attribute to malice what can be adequately explained by incompetence.

It's easy to want to pin evil intent onto CEOs (and they make it very easy to do) but it's a symptom of a greater sickness. Corporate culture became infected with the need to chase greater and greater returns. Unlimited growth. Line go up. The last 40 years have been mantra'd by "Greed is Good" as if Gordon Gecko wasn't the bad guy.

I will stop because this gets to a political area that I am sure the mods don't want.
 

Micah Sweet

Level Up & OSR Enthusiast
Except for Adkinson (who sold to Hasbro) the only other CEO/President that had a great deal of concern for D&D the game as opposed to D&D the product was Gary Gygax and he wasn't exactly the greatest custodian of the game either, so well I just think people are putting waay too much faith in what they can reasonably expect from D&D after it became "big". There's no need for parasocial relationships with any D&D corporate owner (or staff for the matter). If the stuff they produce interests you, become a customer. Apart from that, only disillusionment ensues I'm afraid.
Becoming big was and is definitely a mixed blessing. A lot of things I really like (mostly from people other than WotC) likely wouldn't have happened if they hadn't, but now we have to deal with all the attendant corporate bull-hockey.
 

Micah Sweet

Level Up & OSR Enthusiast
Except for Adkinson (who sold to Hasbro) the only other CEO/President that had a great deal of concern for D&D the game as opposed to D&D the product was Gary Gygax and he wasn't exactly the greatest custodian of the game either, so well I just think people are putting waay too much faith in what they can reasonably expect from D&D after it became "big". There's no need for parasocial relationships with any D&D corporate owner (or staff for the matter). If the stuff they produce interests you, become a customer. Apart from that, only disillusionment ensues I'm afraid.
And if the stuff they produce interested you for decades and now doesn't (while remaining the center of attention in the community), be sad, I guess.
 

"Thanks for all your hard work, but because I'm an idiot, you're out of a job."

I don't think that would make any of the former employees feel better. But right now I'm just screaming at trees, honestly. Thanks for your thoughtful response. I'm obviously just cranky.
It's totally understandable, what's happening is not what - on either an ethical or rational level - "should" be happening, but unfortunately it's how the system functions.

There are some corporate actions which I think can rise to the level of genuine malice, without being technically criminal, because of the sheer mens rea involved (for example, a US drug manufacturer knowingly and intentionally dumped ineffective but supposedly life-saving drugs* on the European market in the 1990s - to even conceive of doing that requires an evil heart, not merely practicality), but this is I think a bit more banal.

* = Not AZT I think, this was a smaller operation and slightly later in the 1990s, I'm trying to track down the story but generally 1990s news stories are a pain to find unless one remembers specific names.
 

Micah Sweet

Level Up & OSR Enthusiast
Maximising shareholder value is generally what shareholders (the owners of a company) want? I mean, unless D&D fans world-wide all go and buy up 100% of Hasbro's stock - then they can run it how they like.
Yes, and I feel many shareholders forget that the company they own produces products that people buy, and that decency and pride in your work should lead to making the best quality product you can, not just the one with the highest profit margin.
 

Remathilis

Legend
And if the stuff they produce interested you for decades and now doesn't (while remaining the center of attention in the community), be sad, I guess.
I stopped carrying about the MCU after Endgame. I haven't seen a movie or watched a show since and only casually follow to keep in the loop. I don't lament how Disney stopped making movies for me since Chris and Robert are gone. I don't whine how everyone keeps talking about MCU stuff whenever you have at least two moderately geeky people enter a room. I certainly don't inject myself into the conversation and complain about how the story telling has dipped since the infinity saga and how much better it was during phase 1 and 2.

I move on and find people who want to discuss the things I like.
 

Micah Sweet

Level Up & OSR Enthusiast
I stopped carrying about the MCU after Endgame. I haven't seen a movie or watched a show since and only casually follow to keep in the loop. I don't lament how Disney stopped making movies for me since Chris and Robert are gone. I don't whine how everyone keeps talking about MCU stuff whenever you have at least two moderately geeky people enter a room. I certainly don't inject myself into the conversation and complain about how the story telling has dipped since the infinity saga and how much better it was during phase 1 and 2.

I move on and find people who want to discuss the things I like.
Good for you then, I suppose. Some of us I guess just aren't as evolved in our feelings.
 

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