I've played in games that don't allow multiclassing, but never games that don't allow feats. Go figure.
Incorrect. Tell me why and I'll agree that you're considering my statements thoughtfully. However, you're uninterested in continuing this discourse.I keep reading what you’re saying. You’re saying that your tiny sample of 8 groups is statistically relevant, to the point where a sample orders of magnitude larger must be flawed if it doesn’t agree with yours.
For what purpose? Certainly not mine. For mine, there is a clear statistical implication which I have spelled out.What I and others keep trying to say is that that an anecdote regarding just 8 groups is statistically insignificant.
Not following what you mean...When I say that you don’t understand how statistical samples work, it’s because you knew rejecting the above two things.
Oh, so if you come across a result repeatedly it should be trusted? That's you stance, now? Well, only if you know what you're measuring.But I’ve said it several times now. I’m not going to keep doing so. What was it Einstein said about doing the same thing over and over and expecting different results?
It matters to me whether they have a fundamental misunderstanding about what people care about and are interested in usig for their games, yes. If so, they're less likely to make materials that the community wants.And, I suppose, that’s fine. I know you’ll reject it again; I don’t expect anything else. I’ll just let you do so; I’m not getting into the Argument Clinic sketch over it.
And in the end, does it even matter?
And since I'm on a crazy posting kick-- There are ways to model and control for sampling bias. I obviously don't know how they do their analyses or what ancillary data they take to detect bias (none of us do). But I'd be very surprised if a company doing market research would just ignore such bias. It's against their interest to do so.
It's expensive to run polls, and this came from the lead developer, not market research.
What I and others keep trying to say is that that an anecdote regarding just 8 groups is statistically insignificant.
...
What was it Einstein said about doing the same thing over and over and expecting different results?
Incorrect. Tell me why and I'll agree that you're considering my statements thoughtfully. However, you're uninterested in continuing this discourse.
For what purpose? Certainly not mine. For mine, there is a clear statistical implication which I have spelled out.
Not following what you mean...
Oh, so if you come across a result repeatedly it should be trusted? That's you stance, now? Well, only if you know what you're measuring.It matters to me whether they have a fundamental misunderstanding about what people care about and are interested in usig for their games, yes. If so, they're less likely to make materials that the community wants.
As for lkj's comment that basically boils down to saying I should assume I experienced the aberration because there was a study... Heck no. If someone tells you they have a study, research, etc... with certain results, you test it yourself and you get a highly improbable result given the results of the study/research... YOU SHOULD HAVE QUESTIONS. If it matters to you, continue testing to see if you were unlucky. Continue asking questions about the study to see if you understand what they were saying, or if they have a flaw in their analysis or data. If it doesn't matter to you... then do nothing. If it does, do not just brush aside your results and ASSUME they are the aberration.
Putting it another way: Say someone put out a study that proved you could win a majority of the time using their Blackjack system. The company with the system is a Think Tank, even. It doesn't sound right to you, but you have some money to burn. You give it a shot and lose big on 8 trips to Vegas using the system. Is it time to co conclude you should ignore your expectations that the system is not right, and ignore the 8 failed trips as just bad luck....?
Afterall, what I'm looking at here is: Which is more likely: The statement that more games than not don't allow variant humans is right and I was "very unlucky", or that the statement is wrong.
It's expensive to run polls, and this came from the lead developer, not market research. Maybe they have taken effort to control for sampling bias, but maybe they just pulled some numbers out of the database and tossed them out there to generate press and discussion. I don't know if they're doing serious market research on D&D at this level.
Wouldn't I take an opportunity attack each round that way (though the attacks would be at disadvantage)?
Not anymore, thank the gods. They're only an option...which gives me all the reaosn I'd ever need to ditch them entirely.Feats are part of D&D.
RegrettablyMulticlassing has been part of the game since 1e
In those editions, no; uinless an enlightened DM saw fit to take them out, which some did.feats since 3e. Neither rule was any more optional than any other rule.
Says you. To me, taking them out of 5e core makes the game playable.In 5e they took the decision to make it easier for new players to get into the game, so they made these more complex bits 'optional'. But, for me, they are really part of the core game and making them optional is just a set of training wheels for the newbies that they'll take off as soon as they are ready.
It's possible to make a character unique without mechanical backup for this uniqueness; and such mechanical backup is most of the time completely unnecessary. Once you realize this a lot of mechanics (e.g. feats!) that otherwise just get in the way can be happily chucked to the sidelines.That is a different thing than the DM offering players the chance to veto other people choosing ANY feat (sight unseen) on the spurious basis that choosing feats makes PCs less unique!
Further, why is multi-classing 'not allowed'? Do you think it's too complicated? If so, that shouldn't stop players who don't think it's too complicated from choosing to play a MC PC. Why would your campaign be destroyed if my PC took a fighter level?
Yes. It took character build from a rules-mongering concept ignored by most reasonable players to a core concept without which your character would likely be unplayable.Oh, I see. So 3e did not actually introduce "character build", it just emphasized it more?