I've played in games that don't allow multiclassing, but never games that don't allow feats. Go figure.
I'm not sure that I agree with this generalization.
I can think of two quick and easy (albeit anecdotal) counter-examples.
Regarding "casual fans" or "beginning D&D players," at least in terms of kids, I find that they are more open to non-human races. As I run games for kids on a semi-regular basis to teach them D&D, I often see that they are interested (after the introductory session) in Dragonborn and Tieflings (to use two examples). Even when I restrict the races to start, they never want to play humans.
On the more advanced gamers, my regular grognards are almost exclusively human; with the occasional classic (OD&D) race thrown in. Not so much because they aren't hard-core fantasy fiction and gaming, but because we've already done it all, in many systems, and are looking for a ... stripped down experience for our D&D.
If anything, I might think that age may be a relevant, if not dispositive, factor in terms of preferences.
Add gods to the list of options that go in a separate book.
That’s an excellent point, I’ve never played with kids, so that might well be a big factor. In my own experience, Tieflings have been by far the most popular race at my table, followed by elves. And humans are not generally very popular among people I play with, the sentiment being “I’m a human all the time in real life, why would I want to be one in a game if I have the option of something more interesting?” But, I still tend to see the players who are more casual fantasy fans gravitating towards elves, dwarves, half-elves, and half-orcs, while those who are big fantasy buffs go more for tieflings, dragonborn, eladrin, goliaths, etc.I'm not sure that I agree with this generalization.
I can think of two quick and easy (albeit anecdotal) counter-examples.
Regarding "casual fans" or "beginning D&D players," at least in terms of kids, I find that they are more open to non-human races. As I run games for kids on a semi-regular basis to teach them D&D, I often see that they are interested (after the introductory session) in Dragonborn and Tieflings (to use two examples). Even when I restrict the races to start, they never want to play humans.
On the more advanced gamers, my regular grognards are almost exclusively human; with the occasional classic (OD&D) race thrown in. Not so much because they aren't hard-core fantasy fiction and gaming, but because we've already done it all, in many systems, and are looking for a ... stripped down experience for our D&D.
If anything, I might think that age may be a relevant, if not dispositive, factor in terms of preferences.
On the more advanced gamers, my regular grognards are almost exclusively human; with the occasional classic (OD&D) race thrown in. Not so much because they aren't hard-core fantasy fiction and gaming, but because we've already done it all, in many systems, and are looking for a ... stripped down experience for our D&D.
If anything, I might think that age may be a relevant, if not dispositive, factor in terms of preferences.
Another piece of D&D data: a majority of D&D characters don't use feats. Many players love the customization possible with feats, but a larger group of players is happy to make characters without feats. Feats are, therefore, not a driving force behind many players' choices.