Tanaka Chris
First Post
So I was initially looking at the skill set of the Shadow monk and realize he can cast Darkness and at lvl 6, shadow step from one patch of shadow into another.
At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Obviously I'm thinking of a character jumping from pools of his own darkness, doing surprise attacks with advantage and all.
However, the PHB has this to say about Darkness.
A heavily obscured area—such as darkness, opaque fog, or dense foliage—blocks vision entirely. A creature
in a heavily obscured area effectively suffers from the blinded condition (see appendix A).
Blinded -
• A blinded creature can’t see and automatically fails any ability check that requires sight.
• Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
Meaning basically, when a WoS monk jumps into a pool of his own magically created Darkness, he's effectively blind and as hopeless as the person he targeted. Arguably for the first attack, his first attack advantage counters the darkness disadvantage but still, it feels like he's being stunted or something.
Now I was wondering what would be reasonable to overcome that, WITHOUT multiclassing with a Warlock to get Devil's Sight. And I think I've got it, Give all monks Blindsight of 5ft when they hit Lvl 6.
This fully fits in with the theme and scope of the warriors who fully focus on honing their bodies and senses.
I imagine the trainings include fighting blindfolded and sensing the movements of air currents around them.
It also serves as a pre cursor to his expanded skills of Evasion at lvl 7 and Diamond Soul at lvl 14.
So what do you guys think?
At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
Obviously I'm thinking of a character jumping from pools of his own darkness, doing surprise attacks with advantage and all.
However, the PHB has this to say about Darkness.
A heavily obscured area—such as darkness, opaque fog, or dense foliage—blocks vision entirely. A creature
in a heavily obscured area effectively suffers from the blinded condition (see appendix A).
Blinded -
• A blinded creature can’t see and automatically fails any ability check that requires sight.
• Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
Meaning basically, when a WoS monk jumps into a pool of his own magically created Darkness, he's effectively blind and as hopeless as the person he targeted. Arguably for the first attack, his first attack advantage counters the darkness disadvantage but still, it feels like he's being stunted or something.
Now I was wondering what would be reasonable to overcome that, WITHOUT multiclassing with a Warlock to get Devil's Sight. And I think I've got it, Give all monks Blindsight of 5ft when they hit Lvl 6.
This fully fits in with the theme and scope of the warriors who fully focus on honing their bodies and senses.
I imagine the trainings include fighting blindfolded and sensing the movements of air currents around them.
It also serves as a pre cursor to his expanded skills of Evasion at lvl 7 and Diamond Soul at lvl 14.
So what do you guys think?