The big thing for me is that due to CoS being a lowish-level adventure... the numeric swing between untrained and bad-abilitied vs trained and strong-abilitied when it comes to a particular type of check is not that great. A 1st level PC with a WIS of 8 and not proficient in Survival gives them a -1 on Survival checks. A 1st level PC with a WIS of 16 and proficient gives them a +5 for Survival checks. So that's only a swing of 6 points between absolute best and absolute worst. And if you throw in the Rogue and Expertise, the swing might be 8 points between absolute best and absolute worst.
For some people, an expert having a 30% better chance (under the probably-faulty mathmatical assumption of each point of a d20 being 5% better) to do things that a fully unqualified person could do might be fine. Especially if you add in concepts like "Only the trained can roll" or any other qualifiers like that which various players use to adjust the ability check paradigm for their table. But for other folks... maybe those 6 points aren't enough of a divider between expert and completely unqualified? If that's the case... then changing the die roll such that those 6 additive points have a greater impact on the odds of success is a way to go.
Maybe not the best way... maybe not even better than the normal way. But until the individual DM tries it, they'll never know if it works for them.
For some people, an expert having a 30% better chance (under the probably-faulty mathmatical assumption of each point of a d20 being 5% better) to do things that a fully unqualified person could do might be fine. Especially if you add in concepts like "Only the trained can roll" or any other qualifiers like that which various players use to adjust the ability check paradigm for their table. But for other folks... maybe those 6 points aren't enough of a divider between expert and completely unqualified? If that's the case... then changing the die roll such that those 6 additive points have a greater impact on the odds of success is a way to go.
Maybe not the best way... maybe not even better than the normal way. But until the individual DM tries it, they'll never know if it works for them.