Xor
Explorer
I'm always a bit concerned as a DM when putting my players in Save-or-die situations. It all stems back to a bad DM we had for a number of years that did it session after session after session. We all developed an aversion to it and I even considered refusing to use it in my game for a while. It's part of the game though and I think used fairly and sparingly, it does add to the excitement.
With that said, I think one of the toughest save-or-die situations for a player to face is the surprise strike ones such as an assassins death-attack. If the assassin is half-competent then the player pretty much gets no warning and suddenly their favourite character faces death on a single die roll with nothing they can do to influence the outcome.
For those DM's out there that have used an assassins death-strike against your players, how did you try and ensure it was done fairly? What was the out-come? How did the player react to the situation? Did anyone complain?
I know that spot-checks, listen-checks and action points can help to give the players a bit of assistance, but lets for now assume that they didnt help.
With that said, I think one of the toughest save-or-die situations for a player to face is the surprise strike ones such as an assassins death-attack. If the assassin is half-competent then the player pretty much gets no warning and suddenly their favourite character faces death on a single die roll with nothing they can do to influence the outcome.
For those DM's out there that have used an assassins death-strike against your players, how did you try and ensure it was done fairly? What was the out-come? How did the player react to the situation? Did anyone complain?
I know that spot-checks, listen-checks and action points can help to give the players a bit of assistance, but lets for now assume that they didnt help.