aglondier
Explorer
I've been tooling around with the Item Creation rules for a while (blame my current lack of a game) and I wanted to get some opinions on a few toys I came up with.
Infinite Wand
(Craft Wondrous Item, Craft Wand)
Spell Effect, Command Word - Spell Level x Caster level x 1800gp
Limitation: Arcane Spellcaster only -30%
Magic Missile (1d4+1) - 1x1x1800x0.7 = 1260gp base cost = 630gp 50xp cost to make
Magic Missile (2d4+2) - 1x3x1800x0.7 = 3780gp base cost = 1890gp 151xp cost to make
Magic Missile (3d4+3) - 1x5x1800x0.7 = 6300gp base cost = 3150gp 252xp cost to make
etc
Lesser Infinite Wand
(Craft Wondrous Item, Craft Wand)
Spell Effect, Command Word - Spell level x Caster level x 1800gp
Limitation: Arcane Spellcaster only -30%
Limitation: can only cast every 1d3 rounds -30%
Fireball (5d6) - 3x5x1800x0.7x0.7 = 13230gp base cost = 6615gp 529xp cost to make
Basically, picturing my mage standing there with a wand in each hand, firing off one or more magic missiles every round, except every d3 rounds in which he lobs off a fireball. Expensive, yes. But being able to reliably cause damage every round without worrying about your useless BAB makes it a worthwhile investment for the expected 9000gp your 5th level mage should have access to.
Infinite Scroll
(Craft Wondrous Item, Scribe Scroll)
Spell Effect, Command Word - Spell level x Caster level x 1800gp
Limitation: Spell Completion -30%
Limitation: cast 1/day -80%
Alarm - 1x1x1800x0.7x0.2 = 252gp base cost = 126gp 10xp cost to make
Identify - 1x1x1800x0.7x0.2 = 252gp base cost + 50x100gp material component = 5126gp 10xp cost to make
See Invisible - 2x3x1800x0.7x0.2 = 1512gp base cost = 756gp 60xp cost to make
etc
It is basically a scroll that doesn't get used up, and recharges to be used again the next day. I see these as an alternative to memorising utility spells, you know, the kind of spell you only need once in a while, but never seem to memorise, or you do memorise, but never actually cast. These would be carried in a scroll case, or perhaps a handful could be bound together into a poor mans Book of Infinite Spells.
Token of Language
(Craft Wondrous Item)
Skill Bonus (competence) - Bonus Squared x 100gp
Speak Language (draconic) - 1x1x100 = 100gp base cost = 50gp 4xp cost to make
Speak Language (orc) - 1x1x100 = 100gp base cost = 50gp 4xp cost to make
etc
A small carved charm on a length of cord worn about the neck that gives fluency in a single language. It requires only a single point in Speak Language to master a language, so it is a very cheap item to make.
Tattoo of [single use spell]
(Craft Wondrous Item)
Spell Effect, Single Use, Use Activated Spell - Spell level x Caster level x 50gp
Limitation: Spell affects user only -10%
Feather Fall - 1x1x50x0.9 = 45gp base cost = 22gp 5sp 2xp cost to make
Gentle Repose - 3x5x50x0.9 = 675gp base cost = 337gp 5sp 27xp cost to make
etc
Really, how many times does the party have to fall into a pit trap before they take some kind of precaution? In this case, having a single use Feather Fall spell carved into their flesh that activates when they fall more than 10 feet, 50gp is a small price, really. The other one I plan to use regularly is Gentle Repose, set to activate upon death, signifigantly increasing the time we have to get the dead party member to a priest. Well worth the cost.
I have a lot more, but I will have to dig them out. I would like to hear opinions on cost and game balance etc...
Infinite Wand
(Craft Wondrous Item, Craft Wand)
Spell Effect, Command Word - Spell Level x Caster level x 1800gp
Limitation: Arcane Spellcaster only -30%
Magic Missile (1d4+1) - 1x1x1800x0.7 = 1260gp base cost = 630gp 50xp cost to make
Magic Missile (2d4+2) - 1x3x1800x0.7 = 3780gp base cost = 1890gp 151xp cost to make
Magic Missile (3d4+3) - 1x5x1800x0.7 = 6300gp base cost = 3150gp 252xp cost to make
etc
Lesser Infinite Wand
(Craft Wondrous Item, Craft Wand)
Spell Effect, Command Word - Spell level x Caster level x 1800gp
Limitation: Arcane Spellcaster only -30%
Limitation: can only cast every 1d3 rounds -30%
Fireball (5d6) - 3x5x1800x0.7x0.7 = 13230gp base cost = 6615gp 529xp cost to make
Basically, picturing my mage standing there with a wand in each hand, firing off one or more magic missiles every round, except every d3 rounds in which he lobs off a fireball. Expensive, yes. But being able to reliably cause damage every round without worrying about your useless BAB makes it a worthwhile investment for the expected 9000gp your 5th level mage should have access to.
Infinite Scroll
(Craft Wondrous Item, Scribe Scroll)
Spell Effect, Command Word - Spell level x Caster level x 1800gp
Limitation: Spell Completion -30%
Limitation: cast 1/day -80%
Alarm - 1x1x1800x0.7x0.2 = 252gp base cost = 126gp 10xp cost to make
Identify - 1x1x1800x0.7x0.2 = 252gp base cost + 50x100gp material component = 5126gp 10xp cost to make
See Invisible - 2x3x1800x0.7x0.2 = 1512gp base cost = 756gp 60xp cost to make
etc
It is basically a scroll that doesn't get used up, and recharges to be used again the next day. I see these as an alternative to memorising utility spells, you know, the kind of spell you only need once in a while, but never seem to memorise, or you do memorise, but never actually cast. These would be carried in a scroll case, or perhaps a handful could be bound together into a poor mans Book of Infinite Spells.
Token of Language
(Craft Wondrous Item)
Skill Bonus (competence) - Bonus Squared x 100gp
Speak Language (draconic) - 1x1x100 = 100gp base cost = 50gp 4xp cost to make
Speak Language (orc) - 1x1x100 = 100gp base cost = 50gp 4xp cost to make
etc
A small carved charm on a length of cord worn about the neck that gives fluency in a single language. It requires only a single point in Speak Language to master a language, so it is a very cheap item to make.
Tattoo of [single use spell]
(Craft Wondrous Item)
Spell Effect, Single Use, Use Activated Spell - Spell level x Caster level x 50gp
Limitation: Spell affects user only -10%
Feather Fall - 1x1x50x0.9 = 45gp base cost = 22gp 5sp 2xp cost to make
Gentle Repose - 3x5x50x0.9 = 675gp base cost = 337gp 5sp 27xp cost to make
etc
Really, how many times does the party have to fall into a pit trap before they take some kind of precaution? In this case, having a single use Feather Fall spell carved into their flesh that activates when they fall more than 10 feet, 50gp is a small price, really. The other one I plan to use regularly is Gentle Repose, set to activate upon death, signifigantly increasing the time we have to get the dead party member to a priest. Well worth the cost.
I have a lot more, but I will have to dig them out. I would like to hear opinions on cost and game balance etc...