Hey all. So, having been a long time IH fan, I've finally started running a campaign which will incorporate both Immortals Handbook and d20 past, modern, and future content... the latter 3 are in terms of equipment only.
After converting things like mechs and starships to GPs, the math seems largely appropriate... for instance, a level 40 character would on average have enough GP to purchase a single Progress Level 8 colossal mecha like the Final Judge or the Paragon.
The campaign I am running features the concept that as time goes on, so will technology. The bulk of elapsed time will probably first occur when the characters start hitting level 30-40 and the item crafting times start stretching onto the years and years. This will also give them a chance for aperture farms to start really picking up and worshiper populations to start increasing, so that they can also become at least hero deities.
Anyway, has anyone used tech in an IH game and how'd it work?
After converting things like mechs and starships to GPs, the math seems largely appropriate... for instance, a level 40 character would on average have enough GP to purchase a single Progress Level 8 colossal mecha like the Final Judge or the Paragon.
The campaign I am running features the concept that as time goes on, so will technology. The bulk of elapsed time will probably first occur when the characters start hitting level 30-40 and the item crafting times start stretching onto the years and years. This will also give them a chance for aperture farms to start really picking up and worshiper populations to start increasing, so that they can also become at least hero deities.
Anyway, has anyone used tech in an IH game and how'd it work?