One of the reasons ability scores increases, magic item enhancement bonuses, masterwork heavy armor, Expertise, and defense-boosting feats exist is to resolve the fact that monster attacks and defenses scale with level, while PC attacks and defenses scale with 1/2 level.
I've been grinding over the following idea:
1. Add your level to attacks, defenses, and ability/skill checks, instead of 1/2 level.
2. Do not increase ability scores as you increase in level. Exception: Epic Destinies (and I might institute a +2 to one ability score as a generic feature of all Epic Destinies).
3. Magic items do not add bonuses to attacks or defenses. Magic weapons and implements continue to add bonuses to damage and criticals.
4. Masterwork armor does not exist.
5. Feats that increase attack rolls and defenses do not scale with tier (just a plain +1) and would be feat bonuses, and maybe more focused than currently.
A quick rundown of the math at level 1:
A level 1 monster would have AC 15, NADs 13, +6 vs. AC, +4 vs. NADs.
A level 1 wizard with 18 Int, 16 Wis, and 12 Con would have a +5 attack (vs. NADs), and AC 15, Fort 11, Ref 14, Will 15. He would hit the monster on 65% of the time, and would be hit anywhere from 70% of the time (vs. Fort) to 50% of the time (vs. Will).
A level 1 paladin with 18 Str, 10 Dex, and 16 Wis, wearing plate armor and a heavy shield and using a longsword, would be +8 vs. AC and have AC 21, Fort 15, Ref 13, Will 14. He would hit the monster 70% of the time, and would be hit anywhere from 60% of the time (vs. Reflex) to 30% of the time (vs. AC).
At level 30, since ability scores don't increase, the math would not shift by much (perhaps attacks and defenses would be shifted +2 relative to monsters because of feats and a bump to the primary ability score through an Epic Destiny). At the same time, at level 30, you start facing monsters that are several levels higher than you...so maybe a +2 here or there is ok.
Thoughts? Obviously, a lot of other changes would have to be made to make this work, but I kind of like the simplicity of it.
I've been grinding over the following idea:
1. Add your level to attacks, defenses, and ability/skill checks, instead of 1/2 level.
2. Do not increase ability scores as you increase in level. Exception: Epic Destinies (and I might institute a +2 to one ability score as a generic feature of all Epic Destinies).
3. Magic items do not add bonuses to attacks or defenses. Magic weapons and implements continue to add bonuses to damage and criticals.
4. Masterwork armor does not exist.
5. Feats that increase attack rolls and defenses do not scale with tier (just a plain +1) and would be feat bonuses, and maybe more focused than currently.
A quick rundown of the math at level 1:
A level 1 monster would have AC 15, NADs 13, +6 vs. AC, +4 vs. NADs.
A level 1 wizard with 18 Int, 16 Wis, and 12 Con would have a +5 attack (vs. NADs), and AC 15, Fort 11, Ref 14, Will 15. He would hit the monster on 65% of the time, and would be hit anywhere from 70% of the time (vs. Fort) to 50% of the time (vs. Will).
A level 1 paladin with 18 Str, 10 Dex, and 16 Wis, wearing plate armor and a heavy shield and using a longsword, would be +8 vs. AC and have AC 21, Fort 15, Ref 13, Will 14. He would hit the monster 70% of the time, and would be hit anywhere from 60% of the time (vs. Reflex) to 30% of the time (vs. AC).
At level 30, since ability scores don't increase, the math would not shift by much (perhaps attacks and defenses would be shifted +2 relative to monsters because of feats and a bump to the primary ability score through an Epic Destiny). At the same time, at level 30, you start facing monsters that are several levels higher than you...so maybe a +2 here or there is ok.
Thoughts? Obviously, a lot of other changes would have to be made to make this work, but I kind of like the simplicity of it.