Turanil
First Post
Here below are two examples of "stunts" (drawn from the Crying Freeman movie). How something like that could be emulated by a monk (or other character) in Castles & Crusades?
First photo:
The character is pursued by a yakusa; both have katanas in their hands. Reaching the building, the character uses it to propel himself, jump, and back-flip until he lands behind his opponent, thus gaining the advantage of striking him in the back. There are no rules for doing this in C&C, and D&D 3e could painfully emulate that with enough feats, but the circumstances to do this will then be rare...
Second photo:
The character is attacked by two yakusa; one strikes at his head, the second at his legs. So the character jumps betwen the blades, lands behind them and then strikes one in the back. What if a monk PC wants to attempt the same thing? If it's just for the sake of doing it, chances are that PCs won't try to do that, ever. But they could be tempted to do it if they can gain something, such as a bonus to strike in the back.
I want simple rules to not purely rely on my own fiat when adjucating such things. This is where I hope the new Iron Heroes stunts system would help. Now that this system is based on skills, will easily be replaced with being based on atribute checks and siege engine.
First photo:
The character is pursued by a yakusa; both have katanas in their hands. Reaching the building, the character uses it to propel himself, jump, and back-flip until he lands behind his opponent, thus gaining the advantage of striking him in the back. There are no rules for doing this in C&C, and D&D 3e could painfully emulate that with enough feats, but the circumstances to do this will then be rare...
Second photo:
The character is attacked by two yakusa; one strikes at his head, the second at his legs. So the character jumps betwen the blades, lands behind them and then strikes one in the back. What if a monk PC wants to attempt the same thing? If it's just for the sake of doing it, chances are that PCs won't try to do that, ever. But they could be tempted to do it if they can gain something, such as a bonus to strike in the back.
I want simple rules to not purely rely on my own fiat when adjucating such things. This is where I hope the new Iron Heroes stunts system would help. Now that this system is based on skills, will easily be replaced with being based on atribute checks and siege engine.