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[v.3.5] Gazetteer of Harqual [REVISED]
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<blockquote data-quote="Knightfall" data-source="post: 8435727" data-attributes="member: 2012"><p><u><strong>Aniki Shara</strong></u></p><p><strong>Proper Names:</strong> Caer Huuth, The Lost Lands of Aniki Shara</p><p><strong>Rulers:</strong> Varies by clan/tribe</p><p><strong>Government:</strong> Ancient (unknown; maybe a republic). Now (varies; primarily clan & tribal cultures).</p><p><strong>Capital:</strong> n/a</p><p><strong>Communities:</strong> Huuth (ancient city [ruined]); five other ruined ancient, coastal towns. At its height, Aniki Shara’s total city & town population was believed to have been around 18,000 to 19,000 people of various origins.</p><p style="margin-left: 20px"><u>DM’s Note</u>: Currently, Aniki Shara doesn’t have any true settled communities. Those that live in the region are migratory with dozens of small, mobile camps that follow the herds of elk and caribou with the changing seasons. The closest thing to villages/hamlets in Aniki Shara are dozens of old bridges and roadhouses built by those who have tried to tame the region.</p><p><strong>Fortifications:</strong> There are two major ancient fortresses that lie in ruins and are <u>known</u> to be haunted. The are no other known major fortifications in Aniki Shara today, although the snow goblins of the region often hold up in hidden caves or old abandoned mines from the time of the Black Wars. There are numerous old abandoned towers from that same time period, but those structures are not very defensible.</p><p><strong>Provinces:</strong> n/a; it is not known if Aniki Shara had political provinces, but markings in Huuth do show that there was a strong political system for the ancient land.</p><p><strong>Resources:</strong> Divine magic (primarily shamanism), fruits, hunters/rangers, phosphorous, and sailors.</p><p><strong>Coinage:</strong> Unknown. It isn’t known if the peoples of Aniki Shara used currency. Scholars who have studied the ancient ruins of the Aniki Peninsula have yet to find any evidence of coin-based commerce. The varied peoples living in Aniki Shara today tend to use barter for trade.</p><p><strong>Population:</strong> 95,000+ (est.) – Human (Ismand) 25%, Elf (Silver ‘Wild’) 13%, Orc (Agrestic) 13%, Snow Goblin (Harqualian) 11%, Giant (Bog) 9%, Human (Northlander) 7%, Half-Elf 3%, Half-Orc 3%, Fey Origins 2%, Half-Goblin 2%, Halfling (Icefoot) 2%, Orc (Swordbred) 2%, Brenglast 1%, Dragontouched 1%, Half-Giant 1%, Human (Xuarite) 1%, Kitt 1%, Monstrous Origins 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%.</p><p><strong>Languages:</strong> Draconic, Elven, Giant, Goblin, Halfling, Harqualian [rare], Ismand, Kitt, Northlandic, Orc, Seaspeak [rare], Speakshadow, Sylvan, and Xuarite [rare].</p><p><strong>Alignments:</strong> (NG), N, (NE), CG, CN *, CE</p><p><strong>Patron God:</strong> None.</p><p><strong>Major Religions:</strong> Aegir, Araleth, Aasterinian, Annam, Brandobaris, Chronepsis, Corellon, Cronn, Damh, Demogorgon, Dionysus, Erevan, Fenmarel, Ferrix, Gaea, Gruumsh, Gwynharwyr, Hiisi (fading), Konkresh, Kord, Kostchtchie, Labelas, Lokun, Mahridaar, Olidammara, Ortwine, Pale Night, Parafor, Pazuzu, Queen of Air and Darkness, Rán, Saint Hubert, Sanh, Sarula, Sehanine, Telchur, Tilla, Titania, Tok, Trithereon, Tyche, Ullr, Vali, and Xan Yae.</p><p><strong>Minor Religions:</strong> Aerdrie, Astilabor, Balador, Bast, Battus, Boccob, Caoimhin, Draven, Emcey (cult), Faerinaal, Faunus, Gianam, Ghaunadaur, Great Mother, Hansa, Kanchelsis (hidden [greatly feared]), Karontor (hidden), Melira, Mussin (hidden [greatly feared]), Mythrien, Narvi, Nine Daughters, Obox-ob, Ordana (fading), Rellavar (radical sect), Rhiannon, Shoku (cult), Solonor, Szelizid, Tarsellis, Uranus, Valkar, Vespin (cult/fading), Xuar (expanding/hidden), and Zelloran.</p><p><strong>Shrines and Cults:</strong> Angrboda, Apshai (mystery cult), Avatea, Belinik, Bharrai, Black Bart, Brenna, Casiia, Ces, Celestian, Dagon, Dark God, Deltum, Diophia, Druaga (hidden), Eachann, Eilistraee (mystery cult), Enduma, Eshebala, Garatus, Gzemnid, Hafulgin, Hak, Hanali, Hela (fading), Hendomar, Hiatea, Ibrandul, Ilta, Io, Kharash, Kuil, Larea, Maglubiyet, Malotoch, Naralis, Nathair, Nesus (fading), Nether, Oberon, Olaash, Ramara, Rolisch'kah, Seraph, Sheela, Stronmaus, Sylvain, Thera, Thoth, Tu (radical sect), Wotan, Umtala, Underdweller (hidden), Viccan, Zealot, Zell, and Zuggtmoy.</p><p><strong>Alliances:</strong> None. The peoples of Aniki Shara rarely band together to form alliances among themselves let alone with others.</p><p></p><p><span style="color: rgb(251, 160, 38)">Still to be written.</span></p></blockquote><p></p>
[QUOTE="Knightfall, post: 8435727, member: 2012"] [U][B]Aniki Shara[/B][/U] [B]Proper Names:[/B] Caer Huuth, The Lost Lands of Aniki Shara [B]Rulers:[/B] Varies by clan/tribe [B]Government:[/B] Ancient (unknown; maybe a republic). Now (varies; primarily clan & tribal cultures). [B]Capital:[/B] n/a [B]Communities:[/B] Huuth (ancient city [ruined]); five other ruined ancient, coastal towns. At its height, Aniki Shara’s total city & town population was believed to have been around 18,000 to 19,000 people of various origins. [INDENT][U]DM’s Note[/U]: Currently, Aniki Shara doesn’t have any true settled communities. Those that live in the region are migratory with dozens of small, mobile camps that follow the herds of elk and caribou with the changing seasons. The closest thing to villages/hamlets in Aniki Shara are dozens of old bridges and roadhouses built by those who have tried to tame the region.[/INDENT] [B]Fortifications:[/B] There are two major ancient fortresses that lie in ruins and are [U]known[/U] to be haunted. The are no other known major fortifications in Aniki Shara today, although the snow goblins of the region often hold up in hidden caves or old abandoned mines from the time of the Black Wars. There are numerous old abandoned towers from that same time period, but those structures are not very defensible. [B]Provinces:[/B] n/a; it is not known if Aniki Shara had political provinces, but markings in Huuth do show that there was a strong political system for the ancient land. [B]Resources:[/B] Divine magic (primarily shamanism), fruits, hunters/rangers, phosphorous, and sailors. [B]Coinage:[/B] Unknown. It isn’t known if the peoples of Aniki Shara used currency. Scholars who have studied the ancient ruins of the Aniki Peninsula have yet to find any evidence of coin-based commerce. The varied peoples living in Aniki Shara today tend to use barter for trade. [B]Population:[/B] 95,000+ (est.) – Human (Ismand) 25%, Elf (Silver ‘Wild’) 13%, Orc (Agrestic) 13%, Snow Goblin (Harqualian) 11%, Giant (Bog) 9%, Human (Northlander) 7%, Half-Elf 3%, Half-Orc 3%, Fey Origins 2%, Half-Goblin 2%, Halfling (Icefoot) 2%, Orc (Swordbred) 2%, Brenglast 1%, Dragontouched 1%, Half-Giant 1%, Human (Xuarite) 1%, Kitt 1%, Monstrous Origins 1%, Other Harqualian Origins 1%, Other Transformation Origins 1%. [B]Languages:[/B] Draconic, Elven, Giant, Goblin, Halfling, Harqualian [rare], Ismand, Kitt, Northlandic, Orc, Seaspeak [rare], Speakshadow, Sylvan, and Xuarite [rare]. [B]Alignments:[/B] (NG), N, (NE), CG, CN *, CE [B]Patron God:[/B] None. [B]Major Religions:[/B] Aegir, Araleth, Aasterinian, Annam, Brandobaris, Chronepsis, Corellon, Cronn, Damh, Demogorgon, Dionysus, Erevan, Fenmarel, Ferrix, Gaea, Gruumsh, Gwynharwyr, Hiisi (fading), Konkresh, Kord, Kostchtchie, Labelas, Lokun, Mahridaar, Olidammara, Ortwine, Pale Night, Parafor, Pazuzu, Queen of Air and Darkness, Rán, Saint Hubert, Sanh, Sarula, Sehanine, Telchur, Tilla, Titania, Tok, Trithereon, Tyche, Ullr, Vali, and Xan Yae. [B]Minor Religions:[/B] Aerdrie, Astilabor, Balador, Bast, Battus, Boccob, Caoimhin, Draven, Emcey (cult), Faerinaal, Faunus, Gianam, Ghaunadaur, Great Mother, Hansa, Kanchelsis (hidden [greatly feared]), Karontor (hidden), Melira, Mussin (hidden [greatly feared]), Mythrien, Narvi, Nine Daughters, Obox-ob, Ordana (fading), Rellavar (radical sect), Rhiannon, Shoku (cult), Solonor, Szelizid, Tarsellis, Uranus, Valkar, Vespin (cult/fading), Xuar (expanding/hidden), and Zelloran. [B]Shrines and Cults:[/B] Angrboda, Apshai (mystery cult), Avatea, Belinik, Bharrai, Black Bart, Brenna, Casiia, Ces, Celestian, Dagon, Dark God, Deltum, Diophia, Druaga (hidden), Eachann, Eilistraee (mystery cult), Enduma, Eshebala, Garatus, Gzemnid, Hafulgin, Hak, Hanali, Hela (fading), Hendomar, Hiatea, Ibrandul, Ilta, Io, Kharash, Kuil, Larea, Maglubiyet, Malotoch, Naralis, Nathair, Nesus (fading), Nether, Oberon, Olaash, Ramara, Rolisch'kah, Seraph, Sheela, Stronmaus, Sylvain, Thera, Thoth, Tu (radical sect), Wotan, Umtala, Underdweller (hidden), Viccan, Zealot, Zell, and Zuggtmoy. [B]Alliances:[/B] None. The peoples of Aniki Shara rarely band together to form alliances among themselves let alone with others. [COLOR=rgb(251, 160, 38)]Still to be written.[/COLOR] [/QUOTE]
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[v.3.5] Gazetteer of Harqual [REVISED]
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