Brekki
First Post
While I'm converting my druid for tonight's 3.5 game, I'll post some things that caught my attention here, some might be "new", some not:
- wildshape is based on polymorph, polymorph changes the creatures type and subtype, so all druid boosts work on the druid in animal shape too (like animal growth)
- the necklace of prayer beads is renamed to strand of prayer beads and would cost nothing if you have a strand with only the bead of karma (I'm sure this'll be errata'd)
- freedom of movement also gives you autosucces at resisting and escaping from grapples
- much more spells have gained the element descriptors like [Air] and [Earth]
- much more "harmless" spells have a Will Save
- base spells and their lesser/greater versions standing under eachother works really good
- wildshape is based on polymorph, polymorph changes the creatures type and subtype, so all druid boosts work on the druid in animal shape too (like animal growth)
- the necklace of prayer beads is renamed to strand of prayer beads and would cost nothing if you have a strand with only the bead of karma (I'm sure this'll be errata'd)
- freedom of movement also gives you autosucces at resisting and escaping from grapples
- much more spells have gained the element descriptors like [Air] and [Earth]
- much more "harmless" spells have a Will Save
- base spells and their lesser/greater versions standing under eachother works really good
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