loviatarfrostbringer
First Post
This is just my opinion, but I feel the core classes ( real core classes i.e fighter, cleric, rogue, and wizard) got a bit of the shaft in v3.5.
Fighters-
didn't change a spit except for Intimidate as a class skill. Oh, and it is now easier to 2w fight by one feat. They increased the number of bonus feats on the fighter list, but that just makes them less-specialized overall. How cool is greater weapon focus/spec?
Cleric-
not much at all, but then they were the hands-down most powerful non-broken class in the v3.0 game.
Rogue-
removing read lips and innuendo frees up a few skill points, but tumble got more difficult. I do like the restratification of uncanny dodge though, but I digress.
Wizard-
Decipher script....ok. However, the ranger getting Evasion is just one more class that can thumb their nose at the wizards main staple effect (monks and rogues being the others with evasion). Kudos on dropping spellbook costs though (digress again).
Does anyone else feel as I do?
Fighters-
didn't change a spit except for Intimidate as a class skill. Oh, and it is now easier to 2w fight by one feat. They increased the number of bonus feats on the fighter list, but that just makes them less-specialized overall. How cool is greater weapon focus/spec?
Cleric-
not much at all, but then they were the hands-down most powerful non-broken class in the v3.0 game.
Rogue-
removing read lips and innuendo frees up a few skill points, but tumble got more difficult. I do like the restratification of uncanny dodge though, but I digress.
Wizard-
Decipher script....ok. However, the ranger getting Evasion is just one more class that can thumb their nose at the wizards main staple effect (monks and rogues being the others with evasion). Kudos on dropping spellbook costs though (digress again).
Does anyone else feel as I do?