Centaur
First Post
This has some significan't value to characters in any campaign where roleplaying is highly emphasised but where you could be attacked at any time.
The concept is simple, the magic item is a "Mannequin" for lack of a better name. The character binds it to him by placing a small amount of blood into a receptical that is mounted where the heart should be (maybe spends some XP as well?). Thereafter, the Character can then spend one action to "Switch Outfits". What this means is that anything on the Mannequin would be teleoported to the character while anything he is wereing or carrying would be teleported to the Mannequin. This "Captain Power" like effect could be used as many times as desired, allowing the hero to switch back and forth from his "Formal Wear" to his "Combat Clothing" as needed.
It is inspired from the fact that most magical items that characters end up with are found, not crafted and therefore, after a few adventures, the characters all start to look like walking second hand stores rather than the heroic Champions we make them out to be.
Thoughts?
The concept is simple, the magic item is a "Mannequin" for lack of a better name. The character binds it to him by placing a small amount of blood into a receptical that is mounted where the heart should be (maybe spends some XP as well?). Thereafter, the Character can then spend one action to "Switch Outfits". What this means is that anything on the Mannequin would be teleoported to the character while anything he is wereing or carrying would be teleported to the Mannequin. This "Captain Power" like effect could be used as many times as desired, allowing the hero to switch back and forth from his "Formal Wear" to his "Combat Clothing" as needed.
It is inspired from the fact that most magical items that characters end up with are found, not crafted and therefore, after a few adventures, the characters all start to look like walking second hand stores rather than the heroic Champions we make them out to be.
Thoughts?
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