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Vampire Questions

So, I've got a couple of quick questions about vampires for the rules gurus....

1. If vampire successfully makes more than one natural attack in a round, does it get an Energy Drain for every hit? In this specific case, it's actually a vampiric werewolf who hit with two claws and a bite while making a full attack....should this then cause the character to incur 6 negative levels or just 2?

2. When vampires are destroyed by a turning attempt, do they assume gaseous form (as when reduced to zero hit points), or are they destroyed completely?

Thanks!
 

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Starglim

Explorer
1. A vampire can use its energy drain ability once per round (MM).

2. A vampire is forced into gaseous form when it reaches 0 hit points in combat. A vampire destroyed by turning does not reach 0 hit points in combat, it is destroyed immediately. That might be a fair house rule, though.

Note that to destroy a vampire, you have to have twice as many effective cleric levels as the vampire's HD+turn resistance. It's unlikely that a vampire weak enough to be destroyed by a cleric would appear as a challenge for that cleric (10th level cleric / 1st level vampire CR 3, 20th level cleric / 6th level vampire CR 8). You might see destruction of vampire spawn, though.
 

GramercyRiff

First Post
Clerics with Sun Domain power (greater turning) and Radient Servents of Pelor can destroy vampires (and all undead) without meeting the doubling of the undead's HD quite easily.

SRD
Energy Drain (Su): Living creatures hit by a vampire’s slam attack (or any other natural weapon the vampire might possess) gain two negative levels. For each negative level bestowed, the vampire gains 5 temporary hit points. A vampire can use its energy drain ability once per round

As stated previously, once per round

SRD
Slaying a Vampire: Reducing a vampire’s hit points to 0 or lower incapacitates it but doesn’t always destroy it (see the note on fast healing). However, certain attacks can slay vampires. Exposing any vampire to direct sunlight disorients it: It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape. Similarly, immersing a vampire in running water robs it of one-third of its hit points each round until it is destroyed at the end of the third round of immersion. Driving a wooden stake through a vampire’s heart instantly slays the monster. However, it returns to life if the stake is removed, unless the body is destroyed. A popular tactic is to cut off the creature’s head and fill its mouth with holy wafers (or their equivalent).

AFAIK, destroying a vampire via turning results in the utter destruction of the vampire.
 

dcollins

Explorer
In 3.0 rules, a vampire's energy drain is effective with each slam attack hit (although it only gets one such attack per turn).
 

Wolfwood2

Explorer
Professor Parsnip said:
1. If vampire successfully makes more than one natural attack in a round, does it get an Energy Drain for every hit? In this specific case, it's actually a vampiric werewolf who hit with two claws and a bite while making a full attack....should this then cause the character to incur 6 negative levels or just 2?

Technically, a vampire shouldn't be able to be a werewolf. The lycanthrope template only applies to humanoids and giants. Upon chanigng to the undead type, the vampire no longer qualifies. (What an extreme way to cure yourself of lycanthropy!)
 

Wolfwood2 said:
Technically, a vampire shouldn't be able to be a werewolf. The lycanthrope template only applies to humanoids and giants. Upon chanigng to the undead type, the vampire no longer qualifies. (What an extreme way to cure yourself of lycanthropy!)

I'm pretty sure that templates are one of those things that only checks for applicability, so to speak, when you first acquire it. That is, a vampire couldn't become a werewolf, but a werewolf who becomes a vampire doesn't stop being a werewolf.
 

Thanee

First Post
Professor Parsnip said:
1. If vampire successfully makes more than one natural attack in a round, does it get an Energy Drain for every hit? In this specific case, it's actually a vampiric werewolf who hit with two claws and a bite while making a full attack....should this then cause the character to incur 6 negative levels or just 2?

Heh, I actually just wondered the same thing (see OOC), and I didn't know about the limit placed on the vampire's energy drain (1/round only) yet, until now. :)

I guess the vampire monks were a bit too nasty... :p

As for the other question, I always thought, destruction would be pretty much synonymous with being brought down to -10 hit points (or 0 for undead and constructs, etc). Wasn't there a rule, which stated exactly this somewhere?

Bye
Thanee
 

TheGogmagog

First Post
Funny thing about vampire/other template mixes. Being a vampire has major drawbacks such as the handfull of spells that specifically destroy undead. We encountered some undead with about 6 templates. One round kill with a 7th level druid spell, sunbeam or sunburst.
 


Shazman

Banned
Banned
GramercyRiff said:
Clerics with Sun Domain power (greater turning) and Radient Servents of Pelor can destroy vampires (and all undead) without meeting the doubling of the undead's HD quite easily.



As stated previously, once per round



AFAIK, destroying a vampire via turning results in the utter destruction of the vampire.

Yep the best way to take out vampires is with greater turning or spells like disintegrate, sunbeam, anger of the noonday sun, etc.
 

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