oh, maybe something to include: I haven't the feintest idea how it is played, I've seen it played once, copuple of years back, only hing I remember was that you need alot of the same dice (I think D10, could aslo be D6)
oh, maybe something to include: I haven't the feintest idea how it is played, I've seen it played once, copuple of years back, only hing I remember was that you need alot of the same dice (I think D10, could aslo be D6)
D10. Your probably going to need the main book to be able to put together a character.
The good thing is, that is all you need.
Make sure that it is the Revised Edition. Guide to the Sabbat or Guide to the Camarilla is also a plus, depending on which way we go. Neither should be required though.
I feel strongly that we should play Camarilla, NOT Sabbat.
As this sounds like it will be an introductory-type adventure for some to the World of Darkness (including myself), we should play the "standard" clans before branching into the more "advanced" clans.
It's analogous to wanting to play D&D as a core race before trying out the monster races.
Really, though, Ashram - a DM is kind of key before much discussion of a game can go on.
I guess this thread will have to just collect players (and dust) until a willing DM jumps in...
My wife wants to try her hand at playing in the game, as well.
It does sound interesting! I'd love to try it out since I'm really more of a roleplayer than a dice roller but I don't have the Vampire book at all and I know absolutely nothing about it myself, er except that its about vampires and their clans...and that's it!
I could probably run the game if you won't feel too badly about it becoming more cinematic and less grim and broody at times, something I've found bothers WoD players sometimes.