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Vampires of Waterdeep
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 3005259" data-attributes="member: 4441"><p><strong>Evendur Tallstag,</strong></p><p><strong>Male Tethyr human fighter 8/ divine champion 5 of Helm</strong></p><p><strong>Region:</strong> Tethyr</p><p><strong>Alignment:</strong> LG</p><p><strong>Height:</strong> 5' 9''</p><p><strong>Weight:</strong> 175lbs</p><p><strong>Hair:</strong> Brown</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 22</p><p></p><p><strong>Str:</strong> 23 (+6) [10 points, +4 belt, +3 levels]</p><p><strong>Dex:</strong> 12 (+1) [4 points]</p><p><strong>Con:</strong> 16 (+3) [6 points, +2 amulet]</p><p><strong>Int:</strong> 12 (+1) [4 points]</p><p><strong>Wis:</strong> 10 (+0) [2 points]</p><p><strong>Cha:</strong> 14 (+2) [6 points]</p><p></p><p><strong>Class and Racial Abilities:</strong> 1 extra feat at first level, 4 additional skill points at first level and 1 additional skill point for each level thereafter. Proficient in simple and martial weapons, all armors and shields. Lay on hands (10 points), bonus feats, sacred defense +2, smite infidel, divine wrath.</p><p></p><p><strong>Hit Dice:</strong> 8d10 + 5d10 +</p><p><strong>HP:</strong> 121 (DR 3/- from adamantine armor)</p><p><strong>AC:</strong> 29 (+11 armor, +1 Dex, +5 from shield, +2 from ring) </p><p><strong>ACP:</strong> –6</p><p><strong>Init:</strong> +1 (+1 Dex)</p><p><strong>Speed:</strong> 30ft (20ft in heavy armor)</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +16 [+10 base, +3 Con, +3 from cloak]</p><p>Reflex +7 [+3 base, +1 Dex, +3 from cloak]</p><p>Will +6 [+3 base, +0 Wis, +3 from cloak]</p><p></p><p><strong>BAB/Grapple:</strong> +13/+19</p><p><strong>Melee Atk:</strong> +24/+19/+14 (1d10+12/19-20/x2/S, <em>sun blade</em>)</p><p><strong>Ranged Atk:</strong> +15 (1d6+4/x3/70 ft./P, +1 mighty composite shortbow [+4 Str bonus])</p><p></p><p><strong>Skills:</strong></p><p>Climb +9 [7 ranks, +6 Str]</p><p>Intimidate +19 [17 ranks, +2 Cha]</p><p>Jump +6 [6 ranks, +6 Str]</p><p>Knowledge (religion) +9 [8 ranks, +1 Int]</p><p>Listen +5 [10 cc ranks, +0 Wis]</p><p>Spot +5 [10 cc ranks, +0 Wis]</p><p>Swim +9 [6 ranks, +6 Str]</p><p></p><p><strong>Feats:</strong></p><p>Furious Charge (bonus regional feat)</p><p>Power Attack (1st level)</p><p>Weapon Focus – bastard sword (human bonus 1st level)</p><p>Exotic Weapon Proficiency – bastard sword (fighter bonus 1st level)</p><p>Improved Bull Rush (fighter bonus 2nd level)</p><p>Cometary Collision [PHII] (3rd level)</p><p>Weapon Specialization – bastard sword (fighter bonus 4th level)</p><p>Heavy Shield Specialization (6th level)</p><p>Greater Weapon Focus – bastard sword (fighter bonus 8th level)</p><p>Cleave (9th level)</p><p>Improved Initiative (1st divine champion bonus feat)</p><p>Quick Draw (2nd divine champion bonus feat)</p><p>Greater Weapon Specialization – bastard sword (12th level)</p><p></p><p><strong>Languages:</strong> Common, Chondathan</p><p> </p><p><u><strong>Equipment</strong></u></p><p></p><p><em>Sun blade</em> – 50,335gp</p><p><em>Adamantine full plate +3</em> – 24,000gp</p><p><em>Heavy steel shield +2</em> – 4,170gp</p><p><em>Belt of giant’s strength +4</em> – 16,000gp</p><p><em>Cloak of resistance +3</em> – 9,000gp</p><p><em>Ring of protection +2</em> – 8,000gp</p><p><em>Heward’s Handy Haversack</em> – 2,000gp</p><p><em>Amulet of health +2</em> – 4,000gp</p><p><em>Blue Quartz Eagle</em> – 5,400gp (Races of Faerun)</p><p><em>+1 mighty (+4) composite shortbow</em> – 2,675gp</p><p>60 arrows – 3gp</p><p><em>Boots of the winterlands</em> – 2,500gp</p><p><em>Everburning torch</em> – 110gp</p><p>Silver holy symbol of Helm – 1gp</p><p>Leather armor – 10gp</p><p>100 ft. silk rope – 20gp</p><p>Traveler’s outfit (free)</p><p>Belt pouch – 1gp</p><p>Explorer’s outfit x2 – 20gp</p><p>Courtier’s outfit with jewelry x2 – 160gp</p><p>4 vials antitoxin – 200gp</p><p>Flint and steel – 1gp</p><p>Really nice bedroll – 1gp</p><p>Waterskin – 1gp</p><p>2 daggers – 2gp</p><p>10 potions of <em>cure light wounds</em> in a flask – 501gp</p><p></p><p></p><p></p><p><strong>Money</strong></p><p>79pp, 3gp</p><p></p><p> <strong>Appearance:</strong> Evendur is a fairly tall well-build man in his early twenties. His shoulder-length, wavy dark brown hair is usually worn loose, and his dark blue eyes are kind in a pale face still mostly unlined by weather and time. He wears a massively heavy suit of full plate armor and bears a faintly glowing bastard sword at his hip. A glittering holy symbol of Helm lies on his chest, just under the clasp of his cloak.</p><p> </p><p><strong>Personality:</strong> Evendur is a friendly young man, very helpful towards good and upstanding citizens, and always ready with a kind word. He enjoys the good things in life, fine ale and wine, good food, and friendly company. Though he holds himself to a fairly high standard of behavior, he tries not to evangelize to his companions at the drop of a hat.</p><p></p><p><strong>Background:</strong> Evendur was a bit curious for the typical Tethyr; he was terrified of horses. Most if not all young men that showed an aptitude for combat learned the way of cavalry, but young Evendur had been kicked in the head by a horse at a young age and remains scared of them to this very day. His father could not wean him away from his fear, even though more than a few passed through their village during any given day. In an attempt to make up for his fear, he attempted to master an unusual weapon, to become the best in the region (if not the country). He chose the versatile bastard sword.</p><p></p><p>The son of a baker in farming town, Evendur spent much of his childhood running half-wild in the woods and ponds around Yeth’s Rest. He grew very strong and straight, but the childhood incident with an irritable mare scarred him for life in the equine department. His own determination saw him through his weapons’ training, horse or no horse, and then he lit out for the road to adroitly avoid any taunts about him.</p><p></p><p>He traveled far to the north, plying his trade as he went for merchants, caravans, minor nobles, and even priests. It was a priest of Helm, the watchful protector, who turned his life in a whole new direction. He spoke of Helm’s dogma to the young Tethyr as they traveled, how he watched and protected without complaint, how he guarded the weak and helpless, how his trust could never be betrayed. Evendur liked very much what he heard, much more so now than when he had heard it as a young boy. Helm’s teachings and his own feelings marched step-in-step, and by the time the priest had been delivered safely to his temple, Evendur asked to be taken in and taught. </p><p></p><p>Evendur spent the next few months learning more of Helm’s faith, and was eventually consecrated as a divine champion in Helm’s name. Evendur has spend the last year and a half on missions for his church, which has recently led him to Waterdeep. He has been told there is a person there that needs protection badly, and Helm’s church owes them a debt. Evendur is to repay it, and he is more than glad to do so.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 3005259, member: 4441"] [b]Evendur Tallstag, Male Tethyr human fighter 8/ divine champion 5 of Helm[/b] [b]Region:[/b] Tethyr [b]Alignment:[/b] LG [b]Height:[/b] 5' 9'' [b]Weight:[/b] 175lbs [b]Hair:[/b] Brown [b]Eyes:[/b] Blue [b]Age:[/b] 22 [b]Str:[/b] 23 (+6) [10 points, +4 belt, +3 levels] [b]Dex:[/b] 12 (+1) [4 points] [b]Con:[/b] 16 (+3) [6 points, +2 amulet] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 10 (+0) [2 points] [b]Cha:[/b] 14 (+2) [6 points] [b]Class and Racial Abilities:[/b] 1 extra feat at first level, 4 additional skill points at first level and 1 additional skill point for each level thereafter. Proficient in simple and martial weapons, all armors and shields. Lay on hands (10 points), bonus feats, sacred defense +2, smite infidel, divine wrath. [b]Hit Dice:[/b] 8d10 + 5d10 + [b]HP:[/b] 121 (DR 3/- from adamantine armor) [b]AC:[/b] 29 (+11 armor, +1 Dex, +5 from shield, +2 from ring) [b]ACP:[/b] –6 [b]Init:[/b] +1 (+1 Dex) [b]Speed:[/b] 30ft (20ft in heavy armor) [b]Saves:[/b] Fortitude +16 [+10 base, +3 Con, +3 from cloak] Reflex +7 [+3 base, +1 Dex, +3 from cloak] Will +6 [+3 base, +0 Wis, +3 from cloak] [b]BAB/Grapple:[/b] +13/+19 [b]Melee Atk:[/b] +24/+19/+14 (1d10+12/19-20/x2/S, [I]sun blade[/I]) [b]Ranged Atk:[/b] +15 (1d6+4/x3/70 ft./P, +1 mighty composite shortbow [+4 Str bonus]) [b]Skills:[/b] Climb +9 [7 ranks, +6 Str] Intimidate +19 [17 ranks, +2 Cha] Jump +6 [6 ranks, +6 Str] Knowledge (religion) +9 [8 ranks, +1 Int] Listen +5 [10 cc ranks, +0 Wis] Spot +5 [10 cc ranks, +0 Wis] Swim +9 [6 ranks, +6 Str] [b]Feats:[/b] Furious Charge (bonus regional feat) Power Attack (1st level) Weapon Focus – bastard sword (human bonus 1st level) Exotic Weapon Proficiency – bastard sword (fighter bonus 1st level) Improved Bull Rush (fighter bonus 2nd level) Cometary Collision [PHII] (3rd level) Weapon Specialization – bastard sword (fighter bonus 4th level) Heavy Shield Specialization (6th level) Greater Weapon Focus – bastard sword (fighter bonus 8th level) Cleave (9th level) Improved Initiative (1st divine champion bonus feat) Quick Draw (2nd divine champion bonus feat) Greater Weapon Specialization – bastard sword (12th level) [b]Languages:[/b] Common, Chondathan [u][b]Equipment[/b][/u] [I]Sun blade[/I] – 50,335gp [I]Adamantine full plate +3[/I] – 24,000gp [I]Heavy steel shield +2[/I] – 4,170gp [I]Belt of giant’s strength +4[/I] – 16,000gp [I]Cloak of resistance +3[/I] – 9,000gp [I]Ring of protection +2[/I] – 8,000gp [I]Heward’s Handy Haversack[/I] – 2,000gp [I]Amulet of health +2[/I] – 4,000gp [I]Blue Quartz Eagle[/I] – 5,400gp (Races of Faerun) [I]+1 mighty (+4) composite shortbow[/I] – 2,675gp 60 arrows – 3gp [I]Boots of the winterlands[/I] – 2,500gp [I]Everburning torch[/I] – 110gp Silver holy symbol of Helm – 1gp Leather armor – 10gp 100 ft. silk rope – 20gp Traveler’s outfit (free) Belt pouch – 1gp Explorer’s outfit x2 – 20gp Courtier’s outfit with jewelry x2 – 160gp 4 vials antitoxin – 200gp Flint and steel – 1gp Really nice bedroll – 1gp Waterskin – 1gp 2 daggers – 2gp 10 potions of [I]cure light wounds[/I] in a flask – 501gp [b]Money[/b] 79pp, 3gp [b]Appearance:[/b] Evendur is a fairly tall well-build man in his early twenties. His shoulder-length, wavy dark brown hair is usually worn loose, and his dark blue eyes are kind in a pale face still mostly unlined by weather and time. He wears a massively heavy suit of full plate armor and bears a faintly glowing bastard sword at his hip. A glittering holy symbol of Helm lies on his chest, just under the clasp of his cloak. [b]Personality:[/b] Evendur is a friendly young man, very helpful towards good and upstanding citizens, and always ready with a kind word. He enjoys the good things in life, fine ale and wine, good food, and friendly company. Though he holds himself to a fairly high standard of behavior, he tries not to evangelize to his companions at the drop of a hat. [b]Background:[/b] Evendur was a bit curious for the typical Tethyr; he was terrified of horses. Most if not all young men that showed an aptitude for combat learned the way of cavalry, but young Evendur had been kicked in the head by a horse at a young age and remains scared of them to this very day. His father could not wean him away from his fear, even though more than a few passed through their village during any given day. In an attempt to make up for his fear, he attempted to master an unusual weapon, to become the best in the region (if not the country). He chose the versatile bastard sword. The son of a baker in farming town, Evendur spent much of his childhood running half-wild in the woods and ponds around Yeth’s Rest. He grew very strong and straight, but the childhood incident with an irritable mare scarred him for life in the equine department. His own determination saw him through his weapons’ training, horse or no horse, and then he lit out for the road to adroitly avoid any taunts about him. He traveled far to the north, plying his trade as he went for merchants, caravans, minor nobles, and even priests. It was a priest of Helm, the watchful protector, who turned his life in a whole new direction. He spoke of Helm’s dogma to the young Tethyr as they traveled, how he watched and protected without complaint, how he guarded the weak and helpless, how his trust could never be betrayed. Evendur liked very much what he heard, much more so now than when he had heard it as a young boy. Helm’s teachings and his own feelings marched step-in-step, and by the time the priest had been delivered safely to his temple, Evendur asked to be taken in and taught. Evendur spent the next few months learning more of Helm’s faith, and was eventually consecrated as a divine champion in Helm’s name. Evendur has spend the last year and a half on missions for his church, which has recently led him to Waterdeep. He has been told there is a person there that needs protection badly, and Helm’s church owes them a debt. Evendur is to repay it, and he is more than glad to do so. [/QUOTE]
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