Tony Vargas
Legend
No worries, hazard of the boards.P.S. Sorry about my above format where it isn't easy to tell your quote from my response.
Thanks for the topic, I hadn't thought about segmented combat in a long time.
No worries, hazard of the boards.P.S. Sorry about my above format where it isn't easy to tell your quote from my response.
I suggest looking at Hackmaster, I think there system of running combat could work for you. I have been thinking about adopting a simplified version for my own 5e game, just haven't had time to work out the details yet.
Also, there was a good discussion on this forum in and around Mike Mearl's UA - Greyhawk Initiative I would look at UA as well as some of the initiative discussions it fostered
It's a very good idea. So good that I wrote a game with combat based on that idea. http://modos-rpg.obsidianportal.com/wikis/aboutBasically I want to minimize the issue where higher Initiatives get to play out their 6 seconds of activity while everyone else, in effect, stands there and watches.
So my question: do any of you have experience with this type of combat mechanics, and/or any suggestions to help clarify.