Remember the duel in The Princess Bride between Wesley and Inigo?
"You're using Bonetti's defense against me, eh?"
"I thought it fitting considering the rocky terrain."
"Naturally you must expect I will attack with capo ferro."
"Naturally. But I find that Thibault cancels out capo ferro. Don't you?"
"Not if the enemy has studied his Agrippa. Which I have."
This sort of banter is at least half the fun of playing the swashbuckler, so here's a mechanic to help.
New Skill: Knowledge (Swordplay)
When duelists face each other, they may attempt Knowledge (Swordplay) rolls to gain an advantage. The check represents use of a fencing maneuver or series. When it is one opponents turn to act, he may announce such an attempt. The player sets a target DC, then makes a check against his Knowledge skill, with appropriate modifiers. If successful, he gains a modifier of +2 he can use towards his attack roll, or his AC (as part of his parry defense). However, his opponent may immediately try to counter the maneuver. He makes his own Knowledge check against the same DC. If he succeeds, the bonus is nullified. If he fails, he may try again next round. If not countered, the bonus lasts until the fight ends, or the player decides to try a different (more difficult) maneuver. These benefits cannot be gained against opponents not using a sword of some kind.
Optional: Add the character's Duelist levels to the checks.
Optional: Allow access to anyone with Knowledge (Swordplay)
Optional: Require some ranks of Knowledge (Swordplay) before taking the Duelist class (4 or 5).
This makes combats last a bit longer, of course, but it is usually more fun. It provides an avenue for role-playing during combats, and it provides a place for those smart fighters to use their skill points.
--- John
"You're using Bonetti's defense against me, eh?"
"I thought it fitting considering the rocky terrain."
"Naturally you must expect I will attack with capo ferro."
"Naturally. But I find that Thibault cancels out capo ferro. Don't you?"
"Not if the enemy has studied his Agrippa. Which I have."
This sort of banter is at least half the fun of playing the swashbuckler, so here's a mechanic to help.
New Skill: Knowledge (Swordplay)
When duelists face each other, they may attempt Knowledge (Swordplay) rolls to gain an advantage. The check represents use of a fencing maneuver or series. When it is one opponents turn to act, he may announce such an attempt. The player sets a target DC, then makes a check against his Knowledge skill, with appropriate modifiers. If successful, he gains a modifier of +2 he can use towards his attack roll, or his AC (as part of his parry defense). However, his opponent may immediately try to counter the maneuver. He makes his own Knowledge check against the same DC. If he succeeds, the bonus is nullified. If he fails, he may try again next round. If not countered, the bonus lasts until the fight ends, or the player decides to try a different (more difficult) maneuver. These benefits cannot be gained against opponents not using a sword of some kind.
Optional: Add the character's Duelist levels to the checks.
Optional: Allow access to anyone with Knowledge (Swordplay)
Optional: Require some ranks of Knowledge (Swordplay) before taking the Duelist class (4 or 5).
This makes combats last a bit longer, of course, but it is usually more fun. It provides an avenue for role-playing during combats, and it provides a place for those smart fighters to use their skill points.
--- John