I must admit to dislike the current system under which XP is lost when a character is Raised from the dead. A character of level X is shipped to the middle of level X-1. That he might have just enough XP to be level X, or almost enough XP to be X+1 makes no difference. Maybe this makes sense, and I'm just not understanding the rational right. However I was wondering if someone out there had worked out an alternate way to determine how much XP should be lost upon being Resurected. I'm especially interested in a formula that would allow someone to calculate how much XP should be lost depending on the dead character's level, no matter how much XP that character posses inside his current level.