The Magician, a variant spellcaster somewhere halfway between wizard and sorcerer (I hope). The idea is to get rid of per day spell prep but still end up with a character that can cast utility spells like identify, and can still make useful magic items.
Hit Die: 1d4
Skill Points: 2+Int modifier (x4 at first level)
Class Skills: Bluff, Concentration, Craft, Knowledge (all), Profession, Sleight of Hand, Spellcraft, Use Magic Device.
Spells: At 1st level, a magician knows two spells selected from the sorcerer list: one first level spell and one zero level spell. Each spell is castable once per day. The DC for these spells is determined by the magician’s charisma, and the caster level is the magician’s level. A magician must have an intelligence of at least 10+spell level to learn or cast a spell. Each level after first, a magician learns two more spells from varying levels as shown on the chart. A magician may choose a lower level spell in place of a higher level one if desired. A magician may also choose the same spells two or more times, and this means the spell can be cast that many times per day.
Metamagic Feats: A magician with a metamagic feat may take a spell that applies that feat as the appropriate level spell. For example, a magician with the empower spell feat can take “empowered fireball” as a 5th-level spell. The casting time is unaffected.
Rituals: Instead of choosing a standard spell, a magician may choose two “ritual spells” instead. These abilities work exactly as a spell, expect the casting time is increased by one hour. Each ritual spell can still be used one per day (or the same ritual spell can be selected twice to cast that ritual spell twice per day). For example, a second-level magician could forgo a standard spell (such as magic missile) and instead take identify and mage armor as ritual spells. Identify could then be used once per day with a casting time of two hours. Mage armor could likewise be used once per day with a casting time of one hour and one standard action, thus it will likely be used only at the beginning of the day or to craft magic items.
Recast Spell: At first level, a magician can recast any zero level spell he knows even though he has already cast that spell that day. This ability grows as shown on the chart. At 3rd level, a magician can use this ability twice per day. As a magician increases in level, he can recast other spells of other levels once or twice per day as shown on the chart. A magician can only use this ability on spells whose level is less than his intelligence bonus. For example, a 12th level magician with a 17th intelligence (+3 intelligence bonus) can only recast 3rd level or lower spells.
Focus Bonus: At first level, a magician can choose to “focus” in a field of magic or be a “generalist.”
Generalist - At 1st level, the generalist magician chooses an extra zero-level spell and an extra 1st level spell. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the generalist ultimancer gains an extra spell known of the highest level he can use. He can use these spells once per day.
Cold-Focused - At 1st level, the cold-focused magician chooses two extra zero-level spells and two extra 1st level spells. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the cold-focused ultimancer gains two extra spells known of the highest level he can cast. He can cast these spells once per day. All extra spells selected by the cold-focused magician must have the [cold] descriptor or be able to be cast with that descriptor. A spell selected in this way must be cast with the [cold] descriptor or not at all.
Electricity-Focused – As cold-focused above, except for the [electricity] descriptor.
Fire-Focused – As cold-focused above, except for the [fire] descriptor.
Abjuration-Focused –At 1st level, an abjuration -focused magician chooses two extra zero-level spells and two extra 1st level spells. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the abjuration-focused ultimancer gains two extra spells known of the highest level he can cast. He cast use these spells once per day. All extra spells selected by the abjuration-focused magician must be from the abjuration school.
Conjuration-Focused – As abjuration-focused above except for the conjuration school.
Divination-Focused – As abjuration-focused above except for the divination school.
Enchantment-Focused – As abjuration-focused above except for the enchantment school.
Evocation-Focused – As abjuration-focused above except for the evocation school.
Illusion-Focused – As abjuration-focused above except for the illusion school.
Necromancy-Focused – As abjuration-focused above except for the necromancy school.
Transmutation-Focused – As abjuration-focused above except for the transmutation school.
Bonus Feats: A magician gains a bonus feat at 1st level, 4th level, 8th level, 12th level, 16th level, and 20th level. This bonus feat must be chosen from item creation feats and metamagic feats.
Relearning: At 2nd level, and every level thereafter, a magician may swap a spell he knows for another spell of the same level or lower.
Code:
Base Base Base Base Additional
Attack Fort Reflex Will Spells
Level Bonus Bonus Bonus Bonus Known Special
1st +0 +0 +0 +2 1st + 0th Recast Spell 0th 1/day, Bonus Feat, Focus Bonus, Rituals
2nd +1 +0 +0 +3 1st + 0th Recast Spell 1st 1/day, Relearning
3rd +1 +1 +1 +3 2nd + 0th Recast Spell 0th 2/day, Focus Bonus
4th +2 +1 +1 +4 2nd + 1st Recast Spell 2nd 1/day, Bonus Feat
5th +2 +1 +1 +4 3rd + 0th Recast Spell 1st 2/day, Focus Bonus
6th +3 +2 +2 +5 3rd + 2nd Recast Spell 3rd 1/day
7th +3 +2 +2 +5 4th + 1st Recast Spell 2nd 2/day, Focus Bonus
8th +4 +2 +2 +6 4th + 3rd Recast Spell 4th 1/day, Bonus Feat
9th +4 +3 +3 +6 5th + 2nd Recast Spell 3rd 2/day, Focus Bonus
10th +5 +3 +3 +7 5th + 4th Recast Spell 5th 1/day
11th +5 +3 +3 +7 6th + 3rd Recast Spell 4th 2/day, Focus Bonus
12th +6/+1 +4 +4 +8 6th + 5th Recast Spell 6th 1/day, Bonus Feat
13th +6/+1 +4 +4 +8 7th + 4th Recast Spell 5th 2/day, Focus Bonus
14th +7/+2 +4 +4 +9 7th + 6th Recast Spell 7th 1/day
15th +7/+2 +5 +5 +9 8th + 5th Recast Spell 6th 2/day, Focus Bonus
16th +8/+3 +5 +5 +10 8th + 7th Recast Spell 8th 1/day, Bonus Feat
17th +8/+3 +5 +5 +10 9th + 6th Recast Spell 7th 2/day, Focus Bonus
18th +9/+4 +6 +6 +11 9th + 7th Recast Spell 9th 1/day
19th +9/+4 +6 +6 +11 9th + 8th Recast Spell 8th 2/day
20th +10/+5 +6 +6 +12 9th + 8th Recast Spell 9th 2/day, Bonus Feat
Hit Die: 1d4
Skill Points: 2+Int modifier (x4 at first level)
Class Skills: Bluff, Concentration, Craft, Knowledge (all), Profession, Sleight of Hand, Spellcraft, Use Magic Device.
Spells: At 1st level, a magician knows two spells selected from the sorcerer list: one first level spell and one zero level spell. Each spell is castable once per day. The DC for these spells is determined by the magician’s charisma, and the caster level is the magician’s level. A magician must have an intelligence of at least 10+spell level to learn or cast a spell. Each level after first, a magician learns two more spells from varying levels as shown on the chart. A magician may choose a lower level spell in place of a higher level one if desired. A magician may also choose the same spells two or more times, and this means the spell can be cast that many times per day.
Metamagic Feats: A magician with a metamagic feat may take a spell that applies that feat as the appropriate level spell. For example, a magician with the empower spell feat can take “empowered fireball” as a 5th-level spell. The casting time is unaffected.
Rituals: Instead of choosing a standard spell, a magician may choose two “ritual spells” instead. These abilities work exactly as a spell, expect the casting time is increased by one hour. Each ritual spell can still be used one per day (or the same ritual spell can be selected twice to cast that ritual spell twice per day). For example, a second-level magician could forgo a standard spell (such as magic missile) and instead take identify and mage armor as ritual spells. Identify could then be used once per day with a casting time of two hours. Mage armor could likewise be used once per day with a casting time of one hour and one standard action, thus it will likely be used only at the beginning of the day or to craft magic items.
Recast Spell: At first level, a magician can recast any zero level spell he knows even though he has already cast that spell that day. This ability grows as shown on the chart. At 3rd level, a magician can use this ability twice per day. As a magician increases in level, he can recast other spells of other levels once or twice per day as shown on the chart. A magician can only use this ability on spells whose level is less than his intelligence bonus. For example, a 12th level magician with a 17th intelligence (+3 intelligence bonus) can only recast 3rd level or lower spells.
Focus Bonus: At first level, a magician can choose to “focus” in a field of magic or be a “generalist.”
Generalist - At 1st level, the generalist magician chooses an extra zero-level spell and an extra 1st level spell. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the generalist ultimancer gains an extra spell known of the highest level he can use. He can use these spells once per day.
Cold-Focused - At 1st level, the cold-focused magician chooses two extra zero-level spells and two extra 1st level spells. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the cold-focused ultimancer gains two extra spells known of the highest level he can cast. He can cast these spells once per day. All extra spells selected by the cold-focused magician must have the [cold] descriptor or be able to be cast with that descriptor. A spell selected in this way must be cast with the [cold] descriptor or not at all.
Electricity-Focused – As cold-focused above, except for the [electricity] descriptor.
Fire-Focused – As cold-focused above, except for the [fire] descriptor.
Abjuration-Focused –At 1st level, an abjuration -focused magician chooses two extra zero-level spells and two extra 1st level spells. At 3rd, 5th, 7th, 9th, 11th, 13th, 15th, and 17th levels, the abjuration-focused ultimancer gains two extra spells known of the highest level he can cast. He cast use these spells once per day. All extra spells selected by the abjuration-focused magician must be from the abjuration school.
Conjuration-Focused – As abjuration-focused above except for the conjuration school.
Divination-Focused – As abjuration-focused above except for the divination school.
Enchantment-Focused – As abjuration-focused above except for the enchantment school.
Evocation-Focused – As abjuration-focused above except for the evocation school.
Illusion-Focused – As abjuration-focused above except for the illusion school.
Necromancy-Focused – As abjuration-focused above except for the necromancy school.
Transmutation-Focused – As abjuration-focused above except for the transmutation school.
Bonus Feats: A magician gains a bonus feat at 1st level, 4th level, 8th level, 12th level, 16th level, and 20th level. This bonus feat must be chosen from item creation feats and metamagic feats.
Relearning: At 2nd level, and every level thereafter, a magician may swap a spell he knows for another spell of the same level or lower.