phoenixgod2000
First Post
So The RHoD was an absolute bloodbath and the two surviving characters have retreated to Waterdeep, leaving Brindol to a rather horrible fate. So I need an adventure to introduce four new characters.
I would like to run the Vault of the Dragon Kings DCC #30 but it is a tournament module. Is it appropriate for a campagin or more suited to a one off adventure? I also wonder if it will have an appropriate level of Treausure for a long term game or if it is short of loot because of its status as a tournament module. Any advice from someone who as run it would be very appreciated.
Secondly, the new adventure starts in Waterdeep where the various characters are invited to a Ball at the behest of Laeral Silverhand, the Blackstaff's widow. I'd like to run a little mini adventure set at the ball, something socially oriented with lots of chances to roleplay. I want the group heavily unified before they start because I think that was part of the problem with the RHoD. the group wasn't unified enough. So any idea's for an interaction Heavy adventure would be much appreciated. I normally run pregened games and I am not used to making something up whole cloth, especially a interaction heavy game.
The Characters:
Elan Beguiler/Psion
Halfling Arcane Hierophant
Human Paladin of Jergal
Human Cloistered Cleric/Paladin of an unknown god (undecided)
Asmiaar Cleric of Selune/Half Celestial Transition Class
(Unknown)
any advice would be helpful
I would like to run the Vault of the Dragon Kings DCC #30 but it is a tournament module. Is it appropriate for a campagin or more suited to a one off adventure? I also wonder if it will have an appropriate level of Treausure for a long term game or if it is short of loot because of its status as a tournament module. Any advice from someone who as run it would be very appreciated.
Secondly, the new adventure starts in Waterdeep where the various characters are invited to a Ball at the behest of Laeral Silverhand, the Blackstaff's widow. I'd like to run a little mini adventure set at the ball, something socially oriented with lots of chances to roleplay. I want the group heavily unified before they start because I think that was part of the problem with the RHoD. the group wasn't unified enough. So any idea's for an interaction Heavy adventure would be much appreciated. I normally run pregened games and I am not used to making something up whole cloth, especially a interaction heavy game.
The Characters:
Elan Beguiler/Psion
Halfling Arcane Hierophant
Human Paladin of Jergal
Human Cloistered Cleric/Paladin of an unknown god (undecided)
Asmiaar Cleric of Selune/Half Celestial Transition Class
(Unknown)
any advice would be helpful