Following on from a video offering DM Advice, WotC's Todd Kendrick talks to senior designer Amanda Hamon, who offers advice for players playing through the upcoming Vecna: Eve of Ruin.
Well, the thing is this campaign doesn't seem like too much of a tailroad, but rather 7 contained modules that lino through the MacHuffims and point to a final boss. From the descriptions given, it seems easy to disentangle one of the scenarios, or run them in various orders."Be ready to follow the railroad"
That's pretty much every AP"Be ready to follow the railroad"
It's only a railroad if it is boring (even if the scenery is nice). If it's fun, it is s rollercoaster.That's pretty much every AP
it has a similar theme (location hopping), and you can probably just skip one adventure or so to move over to Vecna at the right level, but I would not expect any coordination beyond thatI wonder if Stairs is designed to mesh with this adventure?
But Reynard, some of our ideas of fun is Murder...It's only a railroad if it is boring (even if the scenery is nice). If it's fun, it is s rollercoaster.