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<blockquote data-quote="BlackJaw" data-source="post: 1376139" data-attributes="member: 888"><p>While working on this whole thing, I've got the good and solid impression that the the system I'm working on is fairly complicated... a lot like building your own Monster.</p><p></p><p>I was wondering if a character class / race <em>like</em> system might be another way to go.</p><p></p><p>Race is the type of vehilce (plant/construct/etc)</p><p>Then you add on "classes" which would indicate the function of the vehicle. Speed/manuvering/defense/combat/cargo/life system.</p><p></p><p>Each level of the function would help alter the vehicle... so 3 levels of speed and 2 levels of defense might give armor and speed.</p><p></p><p>I haven't thought this all the way out... but its an interesting idea that might make vehicle construction like making an NPC or PC.</p><p></p><p>Of course calling them race and class isn't a good idea... they aren't exactly the same.</p><p></p><p>This sort of replaces the idea components and unit measurements.</p><p></p><p>Basicaly instead of saying each HD is 1 component, and you spend components on equipment from engines to weapons, instead you say "its a 15 HD vehicle, 5 speed, 5 manuvering, 2 weapons, 2 armor, 1 life support"</p><p></p><p>"levels" of weapons still needs you to buy weapons, but it gives you places to put them. Levels of defense gives you armor or sheilds or both. levels of life support give bunk space, and other things to make it more livable on the ship, speed and manuvering are fairly obvious... speed and manuvering ratting.</p><p></p><p>Things like blimps/etc would be akin to feats?</p><p></p><p>Is this idea better or clearer? cleaner? or is this going to far off into left field?</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 1376139, member: 888"] While working on this whole thing, I've got the good and solid impression that the the system I'm working on is fairly complicated... a lot like building your own Monster. I was wondering if a character class / race [i]like[/i] system might be another way to go. Race is the type of vehilce (plant/construct/etc) Then you add on "classes" which would indicate the function of the vehicle. Speed/manuvering/defense/combat/cargo/life system. Each level of the function would help alter the vehicle... so 3 levels of speed and 2 levels of defense might give armor and speed. I haven't thought this all the way out... but its an interesting idea that might make vehicle construction like making an NPC or PC. Of course calling them race and class isn't a good idea... they aren't exactly the same. This sort of replaces the idea components and unit measurements. Basicaly instead of saying each HD is 1 component, and you spend components on equipment from engines to weapons, instead you say "its a 15 HD vehicle, 5 speed, 5 manuvering, 2 weapons, 2 armor, 1 life support" "levels" of weapons still needs you to buy weapons, but it gives you places to put them. Levels of defense gives you armor or sheilds or both. levels of life support give bunk space, and other things to make it more livable on the ship, speed and manuvering are fairly obvious... speed and manuvering ratting. Things like blimps/etc would be akin to feats? Is this idea better or clearer? cleaner? or is this going to far off into left field? [/QUOTE]
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