Hi!
I am looking into building a Vengeance paladin with a dip of hexblade to avoid some of the MAD. I haven't played much 5E and would appreciate any help or tips.
The plan is to go 1 lvl paladin->1 level hexblade->the rest paladin.
Fighting style will probably be dueling or defensive, all around solid "always on" bonuses.
Half-Elf with point buy gives the ability scores:
I think I want 15 str for plate. Not sure if it is worth going for 16 CON immediately or if I should stick to 14+1 there and pick up resilient(CON) to even out the stat. That would give me leeway for a 10 in WIS or a 12 in DEX instead.
ASI's/feats, I am a bit torn.
-Elven Accuracy seems like a great pickup. It rounds out CHA to 18 and the effect fits well with a Vengeance hexadin.
-Polearm master is a great feat and gives me something to do with my bonus action. But that limits me to using spears and quarterstaffs (or drop the shield for a big polearm)
-Shield Master is another consideration but it mostly seems to be worth it if I can get some leeway on the rules and be able to do it either before the attacks or after my first attack. With that leeway it goes really well with elven accuracy.
-Resilient(CON) or War Caster seems really needed if I want to cast haste om myself and actually keep it up during a fight.
-Inspiring leader seems to be an overall great feat for a high CHA character.
But that is a lot of feats/half-feats that aren't going to abilities, although with hexblade I should really only need to pump CHA.
These are some progressions I'm thinking about but I really don't know what makes more sense.
Thank you for your time and I appreciate any input.
I am looking into building a Vengeance paladin with a dip of hexblade to avoid some of the MAD. I haven't played much 5E and would appreciate any help or tips.
The plan is to go 1 lvl paladin->1 level hexblade->the rest paladin.
Fighting style will probably be dueling or defensive, all around solid "always on" bonuses.
Half-Elf with point buy gives the ability scores:
STR | DEX | CON | INT | WIS | CHA |
14+1 | 10 | 15+1 | 8 | 8 | 15+2 |
I think I want 15 str for plate. Not sure if it is worth going for 16 CON immediately or if I should stick to 14+1 there and pick up resilient(CON) to even out the stat. That would give me leeway for a 10 in WIS or a 12 in DEX instead.
ASI's/feats, I am a bit torn.
-Elven Accuracy seems like a great pickup. It rounds out CHA to 18 and the effect fits well with a Vengeance hexadin.
-Polearm master is a great feat and gives me something to do with my bonus action. But that limits me to using spears and quarterstaffs (or drop the shield for a big polearm)
-Shield Master is another consideration but it mostly seems to be worth it if I can get some leeway on the rules and be able to do it either before the attacks or after my first attack. With that leeway it goes really well with elven accuracy.
-Resilient(CON) or War Caster seems really needed if I want to cast haste om myself and actually keep it up during a fight.
-Inspiring leader seems to be an overall great feat for a high CHA character.
But that is a lot of feats/half-feats that aren't going to abilities, although with hexblade I should really only need to pump CHA.
N/A | Version 1 | Version 2 | Version 3 |
Level 5 | Elven Accuracy (CHA) | Polearm Master | Elven Accuracy (CHA) |
Level 9 | Resilient (CON) | Elven Accuracy (CHA) | PAM/Shield Master |
Level 13 | ASI (CHA) | Resilient (CON) | ASI (CHA) |
Level 17 | ?? | ASI (CHA) | Resilient/Inspiring Leader |
These are some progressions I'm thinking about but I really don't know what makes more sense.
Thank you for your time and I appreciate any input.
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