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<blockquote data-quote="BlackJaw" data-source="post: 291480" data-attributes="member: 888"><p>oops. not trying to be mean or anything, I just often come across as an a-hole (most indications are that I am an a-hole).</p><p></p><p>I have nothing againt you or most other people that post here.</p><p></p><p>When I saw your post before, where you asked if you could help, I was going to post that "we would be happy for you help" but I realized I couldn't come up with anything immediatly. Right now I'm trying to get the first full draft of our vessel construction rules down, and until I have that out for everyone to see, and therefore know what I'm trying to do with them, it would be hard to get help on them. I am my own worst enemy in that respect.</p><p>Example: "Reinforced hull" is a special enhancment that can be built into a vehicle. it increases the vehicles damage reduction, some akin to the "built to last" quality you have posted. You did not know this because I have not posted it. I have not posted it because I don't have it compltly written out yet. IE: It's my fualt you don't have this information but I am working on it now.</p><p></p><p>Also, we are currently trimming and fixing our combat rules, and adding or working on those while Barsoomcore does his job is not a good idea. once he is done, then they can be adjusted a bit etc.</p><p></p><p>I guess if you want to try and write out some PrCs without having the rest of the work to look at, you can feel free, but I'm not sure how well that will work. hopefully once we get more set down and edited we can start looking at where cool PrC ablities can take advantage of it all.</p><p></p><p>One of the things I am doing with this project is trying to make something that will work with the Starwars d20 and Dragonstar projects. I know a lot of people that do not like the Starwars space combat system, and I personaly feel that the Dragonstar system is not all that conducive to a dogfight. My concepts for working and writing everythign has been to include thigns that work for spelljammer pure fantasy space/air up through high-tech magic-science settings. If a D20 modern player wants to fight space shutles againts ufos, I hope this system will help them too. I am including spelljammer equipment, I even have rules for Giant Space Hamster power sources. I know the orginal crew of this project were going more fantasy and less tech, but I kinda feel that this is my baby now. I wouldn't take it all so personaly, but at one point, this project was almost shut down and if I hadn't taken it all on my shoulders then it would have been. When I looked at the documents left on the website back then, and what I could find on the message boards, it basicaly pointed to a document frame work that was 75% devoted to describing a planet. I found almost no combat rules and very little on how to build a ship. (I think most of it was on people's hard drives and in e-mails between them, but that didn't help me at all) Just about everything we are currently working on is brand new from then.</p><p></p><p>I hope to have only a small section on setting, with DM advice and the like, more or less as you said. I was also hoping not to have to write that part. I was going to make sure PrCs were included in this project because its just about expected that a new D&D or D20 anything have PrCs in it. Not that I agree with that concept, but that's the way it is.</p><p></p><p>Oh, and I'm Sorry. I'll try not to post so "defensivly/stupidly/etc."</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 291480, member: 888"] oops. not trying to be mean or anything, I just often come across as an a-hole (most indications are that I am an a-hole). I have nothing againt you or most other people that post here. When I saw your post before, where you asked if you could help, I was going to post that "we would be happy for you help" but I realized I couldn't come up with anything immediatly. Right now I'm trying to get the first full draft of our vessel construction rules down, and until I have that out for everyone to see, and therefore know what I'm trying to do with them, it would be hard to get help on them. I am my own worst enemy in that respect. Example: "Reinforced hull" is a special enhancment that can be built into a vehicle. it increases the vehicles damage reduction, some akin to the "built to last" quality you have posted. You did not know this because I have not posted it. I have not posted it because I don't have it compltly written out yet. IE: It's my fualt you don't have this information but I am working on it now. Also, we are currently trimming and fixing our combat rules, and adding or working on those while Barsoomcore does his job is not a good idea. once he is done, then they can be adjusted a bit etc. I guess if you want to try and write out some PrCs without having the rest of the work to look at, you can feel free, but I'm not sure how well that will work. hopefully once we get more set down and edited we can start looking at where cool PrC ablities can take advantage of it all. One of the things I am doing with this project is trying to make something that will work with the Starwars d20 and Dragonstar projects. I know a lot of people that do not like the Starwars space combat system, and I personaly feel that the Dragonstar system is not all that conducive to a dogfight. My concepts for working and writing everythign has been to include thigns that work for spelljammer pure fantasy space/air up through high-tech magic-science settings. If a D20 modern player wants to fight space shutles againts ufos, I hope this system will help them too. I am including spelljammer equipment, I even have rules for Giant Space Hamster power sources. I know the orginal crew of this project were going more fantasy and less tech, but I kinda feel that this is my baby now. I wouldn't take it all so personaly, but at one point, this project was almost shut down and if I hadn't taken it all on my shoulders then it would have been. When I looked at the documents left on the website back then, and what I could find on the message boards, it basicaly pointed to a document frame work that was 75% devoted to describing a planet. I found almost no combat rules and very little on how to build a ship. (I think most of it was on people's hard drives and in e-mails between them, but that didn't help me at all) Just about everything we are currently working on is brand new from then. I hope to have only a small section on setting, with DM advice and the like, more or less as you said. I was also hoping not to have to write that part. I was going to make sure PrCs were included in this project because its just about expected that a new D&D or D20 anything have PrCs in it. Not that I agree with that concept, but that's the way it is. Oh, and I'm Sorry. I'll try not to post so "defensivly/stupidly/etc." [/QUOTE]
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