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Vigwyn's The Transmuter's Last Touch [IC]


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Vigwyn the Unruly

First Post
The party gets ready for the battle that is no doubt about to unfold, moving into tactical position. Tazex grunts and sneers at the little dwarf's taunts.

"You will soon learn respect for Tazex," he warns with extreme confidence, clacking his claws together wickedly and waiting for the just right moment to strike.

Idruma moves forward and out of the way at Lazarius's prodding. She grips her morningstar in trembling, sweaty hands, and waits silently for her doom.

Tazex jerks his head toward the sound of the wizard's 'whoosh', but can't avoid the magic missile. "Aargh!" he cries as the bolt of force slams into him, leaving a smoking hole. "You'll pay for that, you impudent little snot!"

[sblock=OOC]Initiative order:
Lazarius 12 + 6 = 18.
Zazz 7 + 4 = 11
Idruma 8 + 1 = 9
Tazex 3 + 3 = 6
Norbrit 5 + 1 = 6
Cyrus 5 + 0 = 5

So I need actions for Lazarius and Zazz, please.[/sblock]
 

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doghead

thotd
ic - Transmuters

Lazarius snorts with laughter. "S'not likely!" he cackles back. Meanwhile, in his mind's eye the wily mage is already formulating the arcane magics to unleash his next magic missile strike. But ... Lazarius pauses. Perhaps this Tazex is a spellcaster.

Lazarius decides to keep his next magic missile in reserve in case Tazex does try to cast.

[sblock=ooc]Ready Cast MM to disrupt any attempt by Tazex to cast.

Edit - just checked the map. I wanted to put Laz in the room with the others, somewhere along the walls like Zazz or Norbit. Pulling back means he risks losing sight of Tazex. So if he can this round, he will move back up to the doorway, just behind Cyrus.[/sblock]
 
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Rhun

First Post
Avaxasir, HP 10 of 14

Zazz springs into action, rushing past the crazed Tazex before he can react, and striking with his slender rapier as he moves.


[sblock=Combat Info]
Move behind Tazex. Since he is flat-footed, there should be no AoO, and sneak attack damage applies. Since Zazz goes before everyone but Laz, Zazz won't get a flanking bonus to his attack roll, but Norbrit and anyone else should on their actions.

Rapier +6 for 1d6+1 (18-20) + 1d6 sneak attack.
[/sblock]
 
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Vigwyn the Unruly

First Post
The party springs into action.

Lazarius slides up behind Cyrus, whispering secret words of power, and waving his hands in the air in an arcane pattern. At the slightest indication that Tazex will cast, the mage will let loose with another magic missile.

As the mage moves, Zazz sprints around to the back of the dais. He thrusts his rapier up into the monster's back, but the tip of the weapon is turned aside by Tazex's leathery, scaled hide.

Tazex turns his head to look at the rogue. "Hmph," he snorts with a sly grin, then promptly winks out of visibility.

Though Zazz's mind is focused on the developing fight, especially with regards to exactly where Tazex is right now, he is also vaguely aware that he stands in the middle of a carelessly piled treasure hoard, which is made up mostly of coins, with a few weapons and various other items scattered here and there.

[sblock=OOC]Lazarius: Moves. Readies to cast MM in case Tazex starts to cast. (Sorry about missing the move earlier :heh: )
Zazz: Moves. Atk 7 + 6 = 13. Misses (FF AC 14).
Tazex: Becomes ethereal as move action. Then ???

I need actions from everyone now, please.

(BTW: Tazex is currently at 18 hp: 23 - 5 from Laz's opening shot.)[/sblock]
 

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industrygothica

Adventurer
"Bah! Ye cowardly dog!" Norbrit raises his axe, prepared to swing at first sight of the kobold-thing. "Figures ye'd run away like a... like a BLASTED SCALY DOG!"
 

doghead

thotd
ic - Transmuters

Laz swallows his gasp of surprise.

"Hah. That's going to make things interesting."

Still, he holds his action just in case Tazex re-appears.

[sblock=ooc]I have a cunning plan. I think. Maybe. Actually, for the moment Laz will hold the readied action as before. Although, maybe he should change it to 'cast as soon as Tarex reappears' when possible.[/sblock]
 

Rhun

First Post
"Well, that isn't what I expected," says Zazz quietly, assuming a defensive stance, ready for the brute's reappearance.


[sblock=Combat Info]
Total Defense, +6 to AC (due to 5+ ranks in tumble)
HP: 10 of 14, AC 23
[/sblock]
 

ControlFreak

First Post
Cyrus, HP 19 (max)

Cyrus holds his breath so he doesn't accidentally inhale Tazex. He then holds his action, planning to cast Magic Weapon when he/it reappears.
 

Vigwyn the Unruly

First Post
The party braces itself for Tazex to reappear in the eerily lit chamber, each preparing to react in his own way, and Zazz takes great pains to shield himself from the expected attack.

But Tazex has reserved his first attack for the traitorous Idruma. He appears towering before her with a venomous shriek, raising his battleaxe high above his head. You can see bolts of electricity dancing and crackling along its glinting blade.

Before the beast can bring down his axe, though, the party lets loose with their prepared actions. Cyrus rapidly casts a spell on his mace, endowing it with the power of his god. Norbrit, however, is too far away to attack. Lazarius casts magic missile again, and another bolt of force flies forth from his hands to slam into Tazex.

The creature hisses, but keeps his eye on Idruma. The poor little kobold adept looks up into her former leader's eyes, expecting death at any moment. But before she dies, she is determined to take the fight to him. "For the clan!!!" she cries, and leaps forward, swinging her morningstar madly! But the poor thing is no match for Tazex... His battleaxe lands on her small body with the sickening sound of splitting skin and crunching bones. Black blood spills onto the ground as the electricity of Tazex's weapon courses through her body, making her jerk involuntarily.

[sblock=OOC]Norbrit: Readies attack.
Cyrus: Readies cast magic weapon.
Lazarius: Readies cast magic missile.
Zazz: Total defense.
Idruma: Idruma readies attack.
Tazex: Moves and shifts back to Material Plane.
Cyrus: Casts magic weapon.
Lazarius: Casts magic missile. 4 + 1 = 5 hp damage. Tazex reduced to 13 hp.
Idruma: Atk 8 + 2 = 10. Miss.
Tazex: Atk Idruma 13 + 6 = 19. Hits, Dmg 5 + 2 + 2 = 9 hp. Idruma reduced to 5 hp.

Initiative order is now:
Norbrit
Zazz
Cyrus
Lazarius
Idruma
Tazex

Actions from everyone, please.[/sblock]
 

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