Vigwyn the Unruly
First Post
OOC thread
Rogues Gallery
From the OOC thread...
The group has been adventuring together for about a year in their home country of Aggewore, gaining in confidence and skill. One day, you come to the small town of Eldold for some well-earned rest and relaxation. After a night in the local inn, you are approached by the town elders. It seems the townsfolk have recognized you as a bold adventuring group, and the elders have come to ask for your help with a serious problem.
Caravans traveling to and from the town have recently been assaulted by kobold bandits in a series of ambushes; in fact the kobolds have gone so far as to raid several outlying farms. You agree to help the townsfolk, and after making appropriate preparations you set out to find the source of the kobold problem--and destroy it.
Knowing the countryside well, you quickly track the kobold raiders to the vicinity of an old, almost-forgotten catacombs. The cleric Aust has some vague memories of learning about these catacombs in some dusty old tome early in his religious training. The tombs were prepared by the followers of Soleth, an ancient god of peaceful death. Soleth's followers believed that death should be a quiet, dignified event, and they had a particular hatred of undeath. In their time, the priests of Soleth brewed a special draught that they administered to the corpses of the faithful; the drink was designed to prevent them from ever being raised as undead, thereby ensuring their peaceful rest.
The wizard Lazarius is familiar with the catacombs for an entirely different reason. During his training he heard many tales of a famed wizard that once used the abandoned catacombs as an underground laboratory for his experiments in transmutation magic. The transmuter Verdivis performed many mysterious experiments here, slowly increasing his power and fame. Once he had outgrown the catacombs, Verdivis moved on to bigger and better things. But it is said that some of his magic lingers there yet.
Convinced that the kobolds may be using the ancient catacombs as a home base for their raids, the party redoubles its efforts to find the entrance, carefully searching through the thickly overgrown forest...
New...
After searching for several hours, you see a steep, rocky wall rising up out of the tangled forest before you. You spot a small, broken belt pouch lying on the forest floor, looking as if it was dropped there and forgotten. Just beyond it, a briar-filled thicket stands at the base of the rocky wall. Upon closer inspection of the thicket, you note that there is a patch of shade in the brambles which might be a gap in the thick foliage.
Rogues Gallery
From the OOC thread...
The group has been adventuring together for about a year in their home country of Aggewore, gaining in confidence and skill. One day, you come to the small town of Eldold for some well-earned rest and relaxation. After a night in the local inn, you are approached by the town elders. It seems the townsfolk have recognized you as a bold adventuring group, and the elders have come to ask for your help with a serious problem.
Caravans traveling to and from the town have recently been assaulted by kobold bandits in a series of ambushes; in fact the kobolds have gone so far as to raid several outlying farms. You agree to help the townsfolk, and after making appropriate preparations you set out to find the source of the kobold problem--and destroy it.
Knowing the countryside well, you quickly track the kobold raiders to the vicinity of an old, almost-forgotten catacombs. The cleric Aust has some vague memories of learning about these catacombs in some dusty old tome early in his religious training. The tombs were prepared by the followers of Soleth, an ancient god of peaceful death. Soleth's followers believed that death should be a quiet, dignified event, and they had a particular hatred of undeath. In their time, the priests of Soleth brewed a special draught that they administered to the corpses of the faithful; the drink was designed to prevent them from ever being raised as undead, thereby ensuring their peaceful rest.
The wizard Lazarius is familiar with the catacombs for an entirely different reason. During his training he heard many tales of a famed wizard that once used the abandoned catacombs as an underground laboratory for his experiments in transmutation magic. The transmuter Verdivis performed many mysterious experiments here, slowly increasing his power and fame. Once he had outgrown the catacombs, Verdivis moved on to bigger and better things. But it is said that some of his magic lingers there yet.
Convinced that the kobolds may be using the ancient catacombs as a home base for their raids, the party redoubles its efforts to find the entrance, carefully searching through the thickly overgrown forest...
The Transmuter's Last Touch
New...
After searching for several hours, you see a steep, rocky wall rising up out of the tangled forest before you. You spot a small, broken belt pouch lying on the forest floor, looking as if it was dropped there and forgotten. Just beyond it, a briar-filled thicket stands at the base of the rocky wall. Upon closer inspection of the thicket, you note that there is a patch of shade in the brambles which might be a gap in the thick foliage.
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