sword-dancer
Explorer
DrSkull said:I found out something reasonably useful.
Using a Viking-style criminal justice system works very well with D&D. In fact, it works much better than a "normal" justice system.
The key facts are:
If you kill or wound someone, there is a fixed amount of money you have to pay as compensation.
The injured party (or family) can refuse in which case a blood feud results.
One tip: make the amount of money signifcant. Also, it should be scaled to the social importance of the person killed or wounded (wounded should be 1/4 to 1/2 the killed figure). So killing an Earl costs much more than a dung-shoveller.
You could remember that weregiel is only acceptable if, it wasn´t coldblooded murder, in such a case the nidung wouldn`t be allowed to pay his price out.
It was considerered dishonorable"to wear his father in a moneybag".
So i think this would only accepted if it was selfdefense, an accident or such thing, or provoked attack.
Or two allied families who didn`t want to get in blood feud over one or two black sheep.
This could be useful if players misuses this.
Inconsequenti-AL said:
I've tended towards the feudal justice system before, but that isn't really suitable as almost any player will go for Trial by Combat over any of the others.
Since trial by combat is seen as judgement by the gods, i doesn`t see your problem, the innocvent or who has right will always win, the other is doomed to loose.
Or we go Warhammer and the accused must face a judicial champion, a weaponmaster tfight his way out.