CleverNickName
Limit Break Dancing (He/They)
Imagine your game is a kick-a stereo system from the 80s, and there is a dial for "In-Character Voices and Acting." Where do you like to turn that dial to?
Do you like to keep it as close to zero as possible, and hardly ever use character/monster voices? Or do you like to crank it all the way to eleven, and rock out in-character all day long?
(The purpose of this poll is to measure a part of the "Mercer Effect," the suggestion that a large number of D&D players want/expect a D&D game to be as close to Matt Mercer's game as possible. One of the most frequently mentioned things in those threads is Matt's propensity for using character voices (which is understandable, since the cast members of Critical Role are all professional voice actors). I wanna know just how big of an expectation it really is.)
Do you like to keep it as close to zero as possible, and hardly ever use character/monster voices? Or do you like to crank it all the way to eleven, and rock out in-character all day long?
(The purpose of this poll is to measure a part of the "Mercer Effect," the suggestion that a large number of D&D players want/expect a D&D game to be as close to Matt Mercer's game as possible. One of the most frequently mentioned things in those threads is Matt's propensity for using character voices (which is understandable, since the cast members of Critical Role are all professional voice actors). I wanna know just how big of an expectation it really is.)
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