gnfnrf said:Isn't there a fourth option? I could have sworn I'd seen folk in this thread arguing that, while you took the maximum result on the weapon dice, you rolled them anyway, simply to check to see if they exploded.
That is to say, you roll the weapon damage, replace it with max damage, and reroll any dice from the roll you skipped if they showed max, even though you didn't need to use them.
While the rules support for this option is weak, it seems to preserve the relationship between a regular hit and a crit nicely, without accidentally causing infinite plus 6d12 damage.
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gnfnrf
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