Dice4Hire said:The real problem of VOP is that the player has to be gooder than good. And that is not supposedd to be an easy path.
Plus he fact that they are getting a whole lot of abilities for the VOP should mean that they are held to not only the letter but also the spirit of the vow. And in fact, the character themselves should be holding themselves to it, not trying to weasel out this and that, and argue a fine point or two. Frankly, if they do that, the gods should remove the benefits of the vow from them.
The feats, prestige classes and the mindsets present in ED is one reason I ban the book at my table. Just a poorly made and thought out book.
Actually I don't think the book itself is the problem but rather the fact that too many people look at it as a means of "powering up" and not at what it was intended to be - a role-playing guide for "mature players". BoED and BoVD should not be used without careful forethought and commitment by players and DM on how to "role-play" them.
The earlier post commenting on "why would anyone take VoP since you can get better through magic items" does a very good job of reflecting what I am basing my opinion on (and the fact that I have gamed with groups that have had VoP characters whose players did not even read the "restrictions" part).
I at one time toyed with playing a VoP kalashtar soulknife (using racial substitution levels) and had discussed it with the DM (who actually thought I could handle the "restrictions" and role-playing aspects) - but I decided against it. Not because of the problems with role-playing but because I wasn't sure the rest of the group could handle the totality of it, and I felt it was a "large" "power up" for character powers especially for classes that can readily get by without magic items (like monks, druids, and soul knives). Someday I might go that route, in the right circumstances.