Artoomis
First Post
Well, I think I'd like to try it. I've always liked the idea of a monk who could be more-or-less on par with other characters without having any equipment. That's my idea of a monk (as in "Kung Fu").
Anyway, it seems failry well-balanced to me. The analyses presented here have convinced me that this class is well-balanced, but could potentially be boring in the long-run. This is especially true in a campaign where many adventures center around the quest for more items (or money to buy items) in order to increase PC power. PCs have more variety in how they develop when they rely on items than when they do not, as they must adjust to the items they find and/or purchase.
I think I'll try this as my next character. I've always liked monks, and this makes them playable without equipment or relying on bizarre things like magical tattoos, etc.
Edit: Upon further reflection, I think there are basically three instances in which this class is not balanced:
1. A low magic campaign, where this class would be over-powered.
2. A campaign where PCs are frequently captured and stripped of equipment (or face similar circumstance), where this class might be over-powered.
3. A high magic campaign, where this class could be under-powered.
One thing I am uncertain about is how balanced it is at each level, but I'll try and run one and find out for myself.
Anyway, it seems failry well-balanced to me. The analyses presented here have convinced me that this class is well-balanced, but could potentially be boring in the long-run. This is especially true in a campaign where many adventures center around the quest for more items (or money to buy items) in order to increase PC power. PCs have more variety in how they develop when they rely on items than when they do not, as they must adjust to the items they find and/or purchase.
I think I'll try this as my next character. I've always liked monks, and this makes them playable without equipment or relying on bizarre things like magical tattoos, etc.
Edit: Upon further reflection, I think there are basically three instances in which this class is not balanced:
1. A low magic campaign, where this class would be over-powered.
2. A campaign where PCs are frequently captured and stripped of equipment (or face similar circumstance), where this class might be over-powered.
3. A high magic campaign, where this class could be under-powered.
One thing I am uncertain about is how balanced it is at each level, but I'll try and run one and find out for myself.
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