RedTonic
First Post
As mentioned in my previous topic, I have a player (with whom I've not previously played) who wants to take the Vow of Poverty feat. Now that I've gotten the Initiate of Honor thing squared away, I'm considering the effect of the RP side of things on the campaign.
What I wonder about now is, at least until the character receives the Sustenance ability, the character is dependent on others for food. My concern is that this player OOCly plans to mooch from the party's Paladin for healing by potions, food, etc. What I think, which was elaborated upon for me by a friend who is way better at unpacking my thoughts than I am, is that the PC has made a sacred vow in which he has foregone expectation that he or anyone else will take care of him. He relies on faith to sustain him--upon, basically, the mercy/generosity/lenience of his god/precept, and that to do otherwise violates the vow and leads to the irrevocable loss of the benefits of the vow of poverty feat.
Honestly, I'm not worried that playing it out the way I describe there will lead to unplayability--first of all, that's the player's concern; second of all, the world is not desolate and there's a population of people the monk can beg or be gifted by, temples he can seek shelter at for a time, and so forth. The type of game I run leans more towards RP than combat (though yes, I do like some butt-kicking fun, and so do the other players). What I am worried about is the accuracy of my analysis of the feat and the sacred vow--so I humbly request input.
What I wonder about now is, at least until the character receives the Sustenance ability, the character is dependent on others for food. My concern is that this player OOCly plans to mooch from the party's Paladin for healing by potions, food, etc. What I think, which was elaborated upon for me by a friend who is way better at unpacking my thoughts than I am, is that the PC has made a sacred vow in which he has foregone expectation that he or anyone else will take care of him. He relies on faith to sustain him--upon, basically, the mercy/generosity/lenience of his god/precept, and that to do otherwise violates the vow and leads to the irrevocable loss of the benefits of the vow of poverty feat.
Honestly, I'm not worried that playing it out the way I describe there will lead to unplayability--first of all, that's the player's concern; second of all, the world is not desolate and there's a population of people the monk can beg or be gifted by, temples he can seek shelter at for a time, and so forth. The type of game I run leans more towards RP than combat (though yes, I do like some butt-kicking fun, and so do the other players). What I am worried about is the accuracy of my analysis of the feat and the sacred vow--so I humbly request input.