fenriswolf456
First Post
I have to agree with others in that money in itself isn't going to be much of a motivating factor, at least not for long. This is supposing your players aren't already in a similar mindset as you are. If they're all for a side game of Papers & Paychecks, great! Though I think having a more personal stake in things will be a better motivator.
You'll also have to look into toning down treasure from any potential encounters and ruin-clearing. Even half a parcel is still worth 2 hexes per player. Why wouldn't the PCs risk the ruins if an hour's adventuring gives them ~4 days pay? They'll just catch the paymaster next visit.
Even at 2nd level, the mapping will soon become secondary if all it means is finding the next encounter, unless there's more to it than a simple paycheck for work done.
It mostly comes down to expectations. For this to really work, the players will have to get into the correct mindset. It also seems unlikely that a lot of characters/classes will endeavour on this out of the box. Are the characters being created with wilderness scouting in mind?
Othewise, it's your world. If 12 gold a hex is what you consider appropriate for the pace you want, then that works fine. You could tell the party that the usual rate is around 10 gold, so they are getting quite the offer for the work. PCs will work more if they perceive the value of the work being higher than normal.
You'll also have to look into toning down treasure from any potential encounters and ruin-clearing. Even half a parcel is still worth 2 hexes per player. Why wouldn't the PCs risk the ruins if an hour's adventuring gives them ~4 days pay? They'll just catch the paymaster next visit.
Even at 2nd level, the mapping will soon become secondary if all it means is finding the next encounter, unless there's more to it than a simple paycheck for work done.
It mostly comes down to expectations. For this to really work, the players will have to get into the correct mindset. It also seems unlikely that a lot of characters/classes will endeavour on this out of the box. Are the characters being created with wilderness scouting in mind?
Othewise, it's your world. If 12 gold a hex is what you consider appropriate for the pace you want, then that works fine. You could tell the party that the usual rate is around 10 gold, so they are getting quite the offer for the work. PCs will work more if they perceive the value of the work being higher than normal.