Savage Wombat
Hero
It appears to me that, despite the tone of the thread, we actually approach a consensus of sorts on the role of Experience Points:
1) That they are essential for classic Gygaxian rewards systems that appeal to those such as the OSR crowd; and
2) That they are redundant and perhaps completely unnecessary in story-based games that appeal to those such as Pathfinder's Story Path fans.
So the real issue becomes: in a game designed to bridge the gap between groups such as these, what sort of system do we need? The concept of character level remains baked into D&D, so some kind of system designed to determine "how often" would seem to be necessary, even if it has to be explained in a sidebar that the intent is to have a PC level up after X hours of play.
1) That they are essential for classic Gygaxian rewards systems that appeal to those such as the OSR crowd; and
2) That they are redundant and perhaps completely unnecessary in story-based games that appeal to those such as Pathfinder's Story Path fans.
So the real issue becomes: in a game designed to bridge the gap between groups such as these, what sort of system do we need? The concept of character level remains baked into D&D, so some kind of system designed to determine "how often" would seem to be necessary, even if it has to be explained in a sidebar that the intent is to have a PC level up after X hours of play.