Savage Wombat
Hero
Hmmm... does the rise of "Level when the DM says" correspond to the prevalence of MMORPGs? It occurs to me that the reason one would want the PCs to be, say, 7th level is when they've finished all the prepared content for 5th-6th level characters. If you finish the adventure and still need to kill boars to be ready for the next adventure, that's "grinding" and not fun.
So, in a sandbox/Gamist/player-controlled environment, XP are a reward for skilled play/accomplishments, but in an adventure path/Story/DM-controlled campaign, XP are a marker for what kind of adventure the characters can handle?
Edit: XP are the currency for unlocking new content.
So, in a sandbox/Gamist/player-controlled environment, XP are a reward for skilled play/accomplishments, but in an adventure path/Story/DM-controlled campaign, XP are a marker for what kind of adventure the characters can handle?
Edit: XP are the currency for unlocking new content.
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