FireLance said:I don't think you can change stances, just maneuvers at every even level starting from 4th.
Really? wow, weird.
FireLance said:I don't think you can change stances, just maneuvers at every even level starting from 4th.
Slaved said:Really? wow, weird.
Trade in 2 points of int for dex.Slaved said:I kept the same stats although I really hated doing so. A low dex for a guy who is relying on the lighter armors seems very wrong to me. I would go for taking 2 points of con off of this guy and knocking his dex up to 14
Slaved said:So the warblade gets 4 stances total and 2 of them are trapped at being first level? wow
Anyway, I wrote this up a bit ago.
[hide]Barbarian Barblader
Male dwarf Barbarian 5
CN Medium Humanoid
Init +1; Senses Listen +, Spot +; darkvision 60 ft.
Languages Common, Dwarven
AC 19, touch 11, flat-footed 19, +4 AC against giants, uncanny dodge (Dex +1, +1 Breastplate armor +6, +1 Deflection, +1 natural)
Hp 58 (5 HD)
Resist stability
Saves Fort +9(+11 against poison), Ref +4, Will +2; +2 on saves against spells and spell-like effects
Speed 30 ft.
Melee +1 greatsword +10 (2d6+5/x3)
Atk Options +1 on attacks against orcs and goblinoids, battle ardor
Base Atk +5, Grp +8
Combat Gear potion of cure light wounds
Special: Fast movement (factored in above), illiteracy, rage 2/day, uncanndy dodge, trap sense +1, improved uncanny dodge
Abilities Str 16, Dex 12, Con 18, Int 12, Wis 10, Cha 6
SQ stonecutting, weapon aptitude
Feats Weapon Focus (great sword), power attack
Skills Tumble (cross classed) 4 ranks = +5, listen 8 ranks = +8, Survival 8 ranks = +8, etc
Possesions Breastplate +1, greatsword +1, Ring of Protection +1, cloak of protection +1, amulet of natural armor +1
I kept the same stats although I really hated doing so. A low dex for a guy who is relying on the lighter armors seems very wrong to me. I would go for taking 2 points of con off of this guy and knocking his dex up to 14 and making his strength a 16. At level 8 he will then have an 18 in strength. He will lose 5hp but the +1 to AC and other benefits are worth that easily.
I would suggest that you get a cloak of protection +1, that way the saves are the same again.
Picked up ranks in tumble cross classed to make that part closer.
While raging and power attacking for 2 the barbs attack bonus is the same as the warblades and he does 2d6+12 damage. Over the course of two rounds it is 4d6+24 damage with an average of 38. To use insightful strike every other round that would mean using a regular attack in between so the warblades damage would be d20+d10+27 with an average of 43. Pretty close, optimal useage of power attack requires a bit of math and knowledge of the opponents AC. If the barbarian can charge the first round he can up this damage by 4 and keep the same attack bonus which makes the damage totals nearly equal but the barbarian has 2 less AC than the warblade for a round.
A +2 str item was mentioned. This would give the warblade +2 damage and give the barbarian +4 to damage in this comparison.
So while the barbarian has rages these guys are on the same footing. When not raging the barbarian has more AC but does less damage. Against very high or very low AC foes the barbarain can come out ahead because of power attack but those cannot be counted on.
It looks from this that what pushes the warblade ahead of the barbarian in general comes down to a few things. The first is the +5 concentration item while the barb has no options to boost damage for the same slot, it might be too much to allow this for the price listed. Next up being able to do it all of the combats in the day instead of the barbarians only two is a big advantage. As a third I don't much care for the character being able to use the blade meditation feat without using the weapon from that devotion.
Or we could go extra rage and reckless rage. That gives 4 per day, which makes it more or less for every encounter, and makes the damage potential higher normally. Unfortunately without power attack there is not a way to trade in the higher attack bonus for damage to compare the totals directly. I will leave that for others to decide, especially if they take into account swapping out some constitution for some dexterity.[/hide]
NilesB said:Trade in 2 points of int for dex.
"Everyone's" not suffering per se. The Warblade just gets too many skill points, based on a comparison of the core classes. If you (or I!) want to give everyone more skill points .....that's entirely beside the point!Slaved said:Unfortunately WOTC has decided to not errata some skills into the fighter. Who knows why. But that does not mean that everyone else should suffer for it.
....and Barbarian has fewer other options, namely feats, so having more skill points doesn't throw off the balance.Slaved said:I notice that you did not comment on my reasoning behind the d12 hd though so I will try another route. Why does the barbarian have the d12 hd in your opinion? The barbarian also has 4 skill points and a better skill list than the fighter.
That's because I did not use -- or mean to use -- those words. I mean "Core Clasess, which include Bbn, Brd, Clr, Drd, Ftr, Mnk, Pal, Rgr, Rog, Sor, and Wiz." And I most certainly did not mean "certain types of melee fighters".Slaved said:I think that by ""core classes"" you actually mean ""fighter"". I also think that you further mean ""certain types of melee fighters"". That looks to be a long way away from the words you actually used though.
BTW, Slaved, thanks for these write-ups! I wish I had more time right now to look them over in detail.Slaved said:.... The warblade could spend an hour moving his weapon focus, which is a great ability, but then he will be an extra point of attack bonus behind in melee.