Wow.. that lack of ranged weapons for the warblade is rough. That means that the other character in question, barbarian in my last build, has a major advantage at range. He is doing d8+3 with a +8 attack bonus (can't afford masterwork with everything else I believe) at a long range vs. the warblades nothing at all, maybe throwing axes or something.
sithramir said:
You're right. The barbarian at level 5 will have better speed. However, at level 6 I get a new stance that gives me +10 movement, and +2 to AC whenever I move 10'. That's what's too powerful about the warblade.
You are going to spend a feat for that stance? If so we are definately going to have to make those 6th level builds and compare them.
sithramir said:
And he did have over 1000 gp's left so he can afford a +1 Shield.
Only if you do not get the cloak of protection I believe. I was hoping that you would so that the saves would be about equal still before raging or the manuever.
sithramir said:
And he doesn't always trade any damage for a reflex save. He uses his maneuver as a standard action and can use a reflex or will save as an immediate. He just recharges them all when he recharges his maneuver.
The immediate action steals your next rounds swift action. It takes a swift action to recover your manuevers. So in order to use your big move every other round you cannot use your reflex boost at all. This means that you are losing damage.
I think that the number of times you have to make a reflex save during your own turn is incredibly low so that is unlikely to be an issue.
sithramir said:
You said that the barbarian has a better time against hold person but I don't understand why.
Well, while raging the barbarians will save is better than the warblades will save. If you go for the shield then the barbarians will save is always better than the warblades along with the rest of his saves being better as well. The warblade does not yet have the ability to trade out his will save so it is not fair trying to say that he can, you already tried that once and was called on it.
sithramir said:
You're character can't pick up any weapon and use it immediately AND do similar damage.
Why not? For melee weapons the second build has exactly the same strength score for each and none of his bonuses are specific weapon dependent.
Compared with that the warblade is at a slight disadvantage because he has to rest for a night and then train for awhile to change over his weapon focus.
sithramir said:
Yes, you're reckless raging barbarian is getting "closer" to the warblade's damage output but not able to yet surpass it nor the other benefits the warblade is gaining.
At this point it is coming down to there not being feats or items specialized in one area while there are feats and items specialized in the other. There arent any feats to pick up for the barbarian that will help out directly. Oversized weapon gives more penalties than bonuses, exotic weapon doesn't have a good choice, etc. Whereas the warblade was able to focus 2 feats and 8 skill points and about half of his wealth on a single goal.
The two came out pretty even while the barbarian is raging, the barbarian is miles ahead in ranged, and the warblade comes out ahead in versitility and staying power, along with a better first blow in most circumstances. Oh, and the warblade can be ahead on AC if he tries, he actually makes a good sword and board character! That is amazing!
All in all, not bad. I think the biggest problem I see is that the +5 concentration item is too cheap, at least for this character. I don't know about it general, although I do know that some people complain casters have it too easy when it comes to concentration checks.
sithramir said:
Can you please explain your averages to me? 2d6+10 X 2 = 32? Or are we saying a d6 averages at 3.5 for a total of 7 +10 X2 = 34. Warblade is 1d20+22+1d10+5 = 42? or is a d20 avg an 11 and a d10 a 5.5 = 43.5?
The average is calculated for a single, linear die by taking the maximum result, adding it to the minimum result, and then dividing by 2. It works the same for all dice combinations with fair dice with equal chances for each number, but that is the slow way to do it.
So d6 averages to 3.5, d20 averages to 10.5 and d10 averages to 5.5. I might have made a mistake adding somewhere though, it happens.
2d6+10 x2 should be 34, d20+d10+22+5 should be 43, I will look over my numbers when I am not quite so tired but the ones in other posts look ok at a glance.
sithramir said:
Basically i'd say let's keep things on even ground.
Then where is your cloak of resistance?
If you like the barbarian could beat up your character in a duel but I do not see how that would prove anything.
edited.....
I am really enjoying the comparisons. I just wish I knew the different books better to know if there are feats out there which actually help characters focus as much as the warblade with his concentration feats focuses. Being able to drop that sheer load of things onto one ability would make any ability strong! It reminds me of a warlock using a bunch of feats and items to boost up his blast to incredible touch attack damage several times a day.
edited again....
nail said:
BTW, Slaved, thanks for these write-ups! I wish I had more time right now to look them over in detail.
Do you have a spreadsheet that can calculate average damage per roudn against a given AC? I do, as well as the average AC for comparably CR opponents in the core rules. It's helpful in this kind of comparison.
I am sorry that I missed this earlier nail.
I do not have a spreadsheet or anything, I have not really even compared to many AC's. I don't know if average AC's will help though, enemies are so very variable between campaigns. Does the spreadsheet that you have give you the average damage for many AC's at the same time? I was trying to keep the attack bonuses the same but converting to hit to damage looks to be a losing proposition sometimes. Having to spend a feat to do less average damage seems like a barbarian way to go but it does not look to be terribly bright.