Zephiel7 said:My bad. I thought we were talking about the hypothetical level 20 warblade.
If the caster is using "dominate person" he can only cast one of it,
If we are talking about the hypothetical 20th level caster, this is nonsense.
Assuming unfairly that the caster can keep casting his "saving throw" spells.
You mean, as in all of them? What else is he going to do, poke you with a stick?
The warblade can recover his expended maneuver and at the same time wail at the caster; the caster on the otherhand will have to spend 8 hours resting to recover all those spells he blew away at the warblade.
In any one fight, the fact that the caster has a per-day ration makes little difference. Any caster has way more spells than the warblade has maneuvers, and only the issue of keeping some for later fights keeps him from blowing them all in one go.
Which is what in this scenario I was assuming the caster was doing. I would ready my maneuvers entirely on what type of situation I was expecting.
So then he hits you again NEXT round. Yeesh.
Iron heart surge can also help the warblade save against 90% of the "save or lose" spells the wizard could toss at him.
... at the cost of using an action. This is a huge factor. Now granted, that's an action that he probably wouldn't have anyway without iron heart surge, but it does mean that the warblade can't just shrug off the effect. At high levels combat is all about speed; who can do the most things in the shortest time. Stamina is a secondary consideration.
What breaks the game to the Warblade's favour when he's engaged with the wizard at this game is that he can recover his maneuvers as a swift action, thereby outpacing the wizard.
Have you actually played a high-level warblade?