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<blockquote data-quote="Lycurgon" data-source="post: 9008707" data-attributes="member: 7025583"><p>D) None of the above. </p><p></p><p>Full caster makes they are a lot like wizards and would need to lose class abilities, probably Invocations, to be balanced. It also makes them less different, less interesting, they become like a wizard varient rather than a unique class and play experience they currently are. </p><p></p><p>Being a half caster makes the them get spells levels too late, it is a massive drop in power. I don't see any other class Abilities added that balancing out downpowering them so much. And making Mystic Arcanum require Invocation slots is also a drop in power. </p><p></p><p>Dropping spells all together and just having Invocations could work if you got a LOT of Invocations and many of them are "cast x spell" or do pretty much the same thing as a spell. But replacing spellcasting with a more complicated way of doing basically the same thing is not a good solution.</p><p></p><p>I would be happy with a fullcaster progression for level 1-5 spells and getting Mystic Arcanum for free, or possibly adding enough extra Invocations to cover getting 6-9 levels spells without reducing the number left over afterwards. Currently there are no Invocations equal to the highest level of spells so choosing anything else would be sub optimal unless they provide more powerful Invocations. </p><p></p><p>Personally I had no issue with the short rest spell recovery we have now but I know they are moving to long rest abilities. Currently Warlocks are one of my favourite classes, but the playtest version isn't worth playing in my eyes.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 9008707, member: 7025583"] D) None of the above. Full caster makes they are a lot like wizards and would need to lose class abilities, probably Invocations, to be balanced. It also makes them less different, less interesting, they become like a wizard varient rather than a unique class and play experience they currently are. Being a half caster makes the them get spells levels too late, it is a massive drop in power. I don't see any other class Abilities added that balancing out downpowering them so much. And making Mystic Arcanum require Invocation slots is also a drop in power. Dropping spells all together and just having Invocations could work if you got a LOT of Invocations and many of them are "cast x spell" or do pretty much the same thing as a spell. But replacing spellcasting with a more complicated way of doing basically the same thing is not a good solution. I would be happy with a fullcaster progression for level 1-5 spells and getting Mystic Arcanum for free, or possibly adding enough extra Invocations to cover getting 6-9 levels spells without reducing the number left over afterwards. Currently there are no Invocations equal to the highest level of spells so choosing anything else would be sub optimal unless they provide more powerful Invocations. Personally I had no issue with the short rest spell recovery we have now but I know they are moving to long rest abilities. Currently Warlocks are one of my favourite classes, but the playtest version isn't worth playing in my eyes. [/QUOTE]
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